In the past we have occasionally shared some of the data we collect of the universe’s economy. Recently a player suggested that we could do that again.
I really like the idea of having regular reports, that show the universe’s current state, but we don’t have that on our immediate roadmap and no dev time to implement it within the game. What we do have though, are our internal tools that the team uses to look at this kind of data.
Since these tools are internal, and we don’t feel comfortable granting access to all players at the moment, I decided to create a dashboard that we could use as a basis for the monthly report. Granted, sharing a screenshot of this dashboard is not the same as having all the nice features it provides normally, but it’s better than nothing and can be realized in a relatively short amount of time.
So below you’ll find the very first monthly economic report. Some of the graphs don’t have data for the full month, since I had to make some adjustments and it only started collecting data from this point in time.
Please let us know if you find this report interesting and also in what kind of data you are interested in.
I love the statistics. Our corp is having a lot of fun figuring out which products we have a relevant % share in (relevant being >=1%). Wouldn’t mind seeing even more data, i.e. for intermediary productions, or consumption rates. But I guess that would come if you ever end up publicizing the API for that monitoring.
@RNGzero You might have a competitor soon. Not me, mind you, but a corpmate, after realizing that his sideproduction is already 3% of universal supply, is considering to expand that production line just to be able to claim being a ‘big blip’ on the galactic charts
Meh. These stats may be useful to Big Dogs looking to build more Ships, but I’m looking for info on the economic - and social - health of the PrUniverse. I’m an Old Player (prior Universe) who dropped out of this Universe for a while and recently restarted.
What I see - in BEN space, at least - is Consumption Mat costs rising fast, which would drive most new players to give up quick.
As an Old Guy, I can deal with it - do some Hauling for an established Company, accept slow growth - but I suspect that PrUn loses a lot of new players who expect a faster/easier early growth curve. I restarted on Gibson, and I see maybe a dozen new Bases/Players there each day; I suspect that most of them don’t survive more than a week or so. I’d like to see Devs - and Big Dogs - make things a little easier for the Newbies.