The situation.
Having a production that does not require freezing a lot of liquidity in raw materials and receiving a prepayment I have cash that I use to resell Hortus > Moria. But I run into some difficulties.
- The market volume of some commodities
- Conversion back NCC > ICA.
- Low spread between some commodities.
- Low volume of cash that can fit in the ship as goods.
Solution
I moved to invest in new player bases inside and outside the corporation. Capital allows you to buy bfabs when prices fall on CX or Montem at low prices. By investing cash with some bonuses you can get the price of different goods below CX and resell goods not available to others in CX > CX format. This approach sometimes allows you to turn around 200-300-400 Area production in just one day and fill the market with goods that will accelerate the development of some new markets.
How it works
-
Buying bfabs in Moriah at wholesale prices
-
Bringing to Hortus and making some materials locally.
-
I create 5-10 contracts to buy goods at scale with new plants and make prepayments. The turnaround time for one contract is approximately 1 day.
-
The player creates contracts to buy materials for construction, which he pays from the prepayment for the goods and receives instantly from me bfabs.
As a result, just buying bfabs in advance just a day you can get the goods in 24h. Right now I have invested about 1.4 - 1.6m
Problems
-
Limits on the number of open contracts. For those who did not know now the limit is 70 and I often hit it. Asked the developers and we came to the conclusion that the new personal contracts should solve this problem.
-
Many, many messages. I have to create a lot of dialogs and write to people who make a similar product to offer to quickly expand their production. Messages in public chats and within corporations. Also weed out unreliable players, players who reply once a week because they don’t check chat and more.
-
Time. To find people who are interested in investing, while having no more activity than when playing on their own, it takes a long time. There are players who have free cash, sometimes even in the millions. Even this player is saving up for high-tech production and now there are 500k he could invest until he collects the necessary amount for its construction and get no big profits. But my method is very time consuming and not many are willing to do it although there are players who are sitting on cash.
Conclusions
We need more mechanisms for mutually beneficial transfer of liquidity from richer players to younger players. These could be new windows and APEX that would help coordinate producers and investors. Or other mechanisms that I hope the players will suggest.
I understand that building your own base may be more profitable than investing in someone else’s, but the number of bases is limited not only by the cost of improving HQ but also by logistics and other factors.
You can invest in a producer of raw materials for your main production and get materials with a price below CX
In some corporations you can get credit at 0% but it’s not always used effectively. With capital sometimes higher than the cost of the base you can buy materials in bulk and really save 50k ±. If the manufacturer himself buys the materials then the base can be built only in a week or more given the logistics that increases the time of repayment of the loan by weeks. Whereas my gameplay allows you to get the money in 24-72h.
I would be glad to hear suggestions from other players and especially the opinion of the developers.