Please check whether population infrastructure buildings—and their utilization—take three weeks to appear in the population report after construction and provisioning. It must be possible to build and maintain infrastructure much more quickly; otherwise, everything will remain concentrated on planets that are already developed, and there will be no participation elsewhere.
At the moment, the process involved is somehow flawed…
More information on the exact problem would be apreciated.
Once a POPI is filled the (partial) needs provided for the POPs will be added to the next POPR. POPI usually runs at max efficiency after a POPR or two.
That aside planet development is planned in months as POPs need time to grow and programs can only speed it up so much.
Also when you settle a new planet you get something called “explorers grace” or similar that makes the people stay happy for a while so POPI isn’t needed right away (I have settled like 10 planets or so and it works pretty well - hardest thing is still getting experts)
Thanks for your input—my point is that there is a time lag before the effects of buildings and supplies actually kick in.
When you build a POPI building, it activates after the population report cycle; it only gets stocked in the next cycle, and the bonus doesn’t apply until the cycle after that. I think this could all happen in a single step. Developing and managing a planet is already difficult enough, especially since the bonuses aren’t exactly game-changing. To encourage more people to maintain their small outposts, there really ought to be some quality-of-life improvements for planetary management and governance.
Eight hours later, all needs are at 100% in the new population report.
The sequence and cause-and-effect relationships regarding the population report aren’t clear to me. I’m also unsure how the “2/4 supply goods” mechanic works, or how “last stand” resources factor in—specifically, whether only one resource is contributed for supplies at a time. The discussions on Discord aren’t entirely conclusive on this.
Yes, the POPI function is kind of complicated. Also, some of the mechanics of it are obfuscated (intentionally by the devs) and players have used a combination of trial & error, spreadsheets and guesswork to figure out what does what.
A newly built POPI building does not begin consuming inputs until after the next POPR which is why you don’t yet see the supplied goods being reflected. Someone can correct me if I’m wrong, but I believe the new building does have some influence the first week without any consumption.
Goods are on a 5day or 15day consumption schedule so depending on which goods were added and when along with the timing of the POPR you might see that first consumption have an effect the next day or in 3 weeks.
For the artists cafe - part of the problem here is that the DW will produce stuff - but the OLF and GL will NOTE produce anything - because wtih COF and VIT are not supplied - you need to supply each level fully before the next level will activate.
Thanks for the info—does that mean there is a sequential dependency regarding the goods, such that they have to be filled starting from the “base” level?
I don’t think that’s how it works. Feel free to correct me, but I’ve been running plenty of planets where only one MAT somewhere in there is added, and they work fine (ser IDC in UNI)
It works like this, 1/3 materials provided means that the building provides 1/3 of its max needs.
(Thats something I don’t like as it makes certain materials clearly always better but I have posted about this and my ide how to make it better often enough)
Jeetiyu is a high level planet. SCI and ENG. The Governor is likely trying to get rid of lower level populations that are consuming the higher tier’s upkeep.
When I was trying to duplicate the calculations - I was told this was how it worked - top down in terms of production. I normally upgrade buildings so i only need the lowest good so I can’t say I had directly tested it so I could be wrong.
I do wish these calculations were much clearer - I have spent alot of time on trying to duplicate the calculations and have yet to succeed.
If my memory serves, Archiel’s sheet only simulated when the inputs are fully loaded - when you only provide say 10/50 DW - that was the calculations I was having problems with because I run alot of small planets.