This is true, though iirc partial loading just multiplies growth by a fraction
Even with the security agencies’ restricted staffing levels, the PIO function should have been maintained given the 200 vacancies—the figure for PIO positions should not have dropped to zero.
Satisfaction was above 50% for two weeks… hence the question of why POPI has a lag of about three weeks.
People have said in the planet chat that when a base is removed that 200 PIO is removed from the planet as well? Regardless of if the PIO were employed? It would be helpful to hear from the Devs is this is true.
This is true. A long while back I brought up how this can be an issue on planets with a small population (i.e. the planet has 300 total pioneers and I employ most of them. Someone closes a base taking 200 workers with them and my production gets wrecked for multiple weeks because there is no ADMN). In that instance, Molp manually added extra workers for me. I suggested a fix to exclude employed workers from the 200 that leave with a closed base but I can’t recall if it was implemented. This was mostly an issue when EDC/IDC got nerfed and people started closing those bases en masse.
In general, this sounds like a numerical discretization problem—specifically, one involving a lack of simultaneity between outflows and inflows. After all, why would the POI drop to zero just because there are now 120 vacancies? It’s not a lockout (where the employer bars workers from the workplace).
This is true for my sheet and my v2 tool. But the v2 tool will do some math to scale down active building count. Personally I think the partial upkeep method is fairly burdensome on the governor for the savings. Other people have managed it with good success. EvoV has written about it.
Agreed that the situation on Jeetiyu is deliberately ramping down population. Unemployment at 20-30% is usually where governors take action to bring it down to 10%ish. Varies by the governor.
They are probably actively discouraging pioneers on Jeetiyu and I would also recommend against mixing PIOs onto high tier planets. We talk about that a fair bit in the good governance guide: Good Governance Guide | OOG Capital Management
They are running festivals however, which is notorious for bloating low tier worker tiers.
That all being said, on Jeetiyu report 235, the pioneers dropped to zero. I’ve never seen that actually happen but I am pretty sure what’s going on there. As others have mentioned, when a new base is created, 200 PIO are added to the planet- they show up out of nowhere magically. When bases are removed, those PIO are eliminated. I think the 175 PIO from the previous week got eliminated by base removals.
I believe this behavior is described on the FIO wiki.
Let’s look at the reality of it… if someone closes one factory but another one is still running, why would all the workers have to leave the planet? A job is a job.
First, check which bases still exist—specifically, whether the requirements for 120 workers are met; if so, they should remain rather than being advertised as ‘vacancies’ for a week. The calculation sequence seems to be slightly off—so, as I said at the start, we have a 3–4 week time lag because of it.
200 PIOs come with a base and 200 PIO go with a base.
If they wouldn’t leave you could jumpstart a planet through just spamming bases and then removing them. Basically you rent permits from a few players for a few hours over a POPR and get a full base without needing POPI or a ADM because the workers wouldn’t leave as they would be employed by you.
Normally this isn’t a problem as it is very niche but this solution would be easy to exploit.
That exploit is already used though not quite as you describe. Settle a planet, get a few people to set up zombie bases so you can use their workers until the planet population increases enough that you don’t need the 200 that come with each of their bases. Since the plan is to only retain employed workers when a base is demolished spamming bases wouldn’t work as these new 200 workers don’t instantly go to work for anyone other than the person who dropped the zombie base. You would need to wait for the next POPR to get them.
see post above. The difference is that you only need the permit for a very short time instead of for a week or multiple. Permits cost money and lending one for a longer time is a rather big deal while just for some hours generally isn’t. You would also get the whole amount of resources back instead of losing some to degradation.
