Bugs and Improvements

I added 500 PIOs. They should become available with the next population report.

Is there any possibility of getting more than 180d on the price charts? 365 days maybe? Is there any technical reason why we can’t just have an “all time” option for example. I remember asking about this ages ago, but today I’m re-raising the soap box.

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I really, really, REALLY wish the dev’s would improve the rating system. This should not be all it takes to get an ‘A’ rating.

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Indeed. That player accepted an excessively large number of shipping ads from me. It’s not possible to fulfill them all in time with only two starter ships.

Agree. It should not be binary “not rated” or “a”.

Every other level is completely useless.

It’s still A despite breaching one of my contracts two days ago.

The simplest solution is to make the rating go from ‘P’ to ‘C’ once they’ve completed their first one or two contracts. Then tweak the requirements for progression so that it moves gradually to ‘B’ then ‘A’ (or ‘D’ then ‘E’).

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after completing a corp HQ project, i got this notification:

The contribute button for COGC upkeep is too subdued. It resembles an unused selection in many other apps.

Ships with HCB (5k/5k cargo holds) can be made in configurations that will not allow FTL flight. Example attached

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I think you should make recurring production at the very least a basic feature, if not free. I think this would help retain players, making the economy more robust and helping the game thrive.

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The price chart doesn’t index to zero on the y-axis by default, it varies and will randomly return some value that isn’t zero. This hides volume form showing up on the chart visually.

You can manually adjust it… manually.

https://imgur.com/a/RaxDkVo

The sorting order of recipes in these buffers should be the same. Makes RAT quite difficult to work with especially new players, just finding the right recipe in the list can be hard

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Issue: If CXPC is not open, CXPC does not update the price chart when trades occur.

Symptom: Sometimes CXPC is showing stale data and not most recent trades. If APEX is open for long periods of time, this may be 24hr out of date.

One problem (there may be multiple overlapping): If (my) trades occur when CXPC is open, they are recorded on the chart. If they occur without it, they do not.

Expected behavior: CXPC shows up to date info anytime its opened

(discord link to video)

My guess here is that there is some issue that prevents CXPC from painting new incoming market data, unless the buffer is open then it appears to function as intended.

This can also happen from other people’s trades too. Here’s an example of someone elses trade which is not reflected in my CXPC. As with everything else, restarting APEX fixes it.

More testing: if you force it to manually refresh it will record the trade that occurred when it was open, but, there is still a gap in the data.

My APEX client has been open for 24hr. The right side is what it looked like before I refreshed the client. The left side is the corrent chart.

update: 8\28

did some testing, still seeing the problem present with rprun after we thought we took care of it.

“So, I think the issue is the APEX one, and chart-types makes it worse”

update: 8\29

I am also getting some lag on CXOB, when I place\cancel orders sometimes they are not visible on the orderbook. I suspect this may be related.

Thanks, I created a ticket for it.

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Many smelting bases require a thousand, maybe more tons of imported materials per day or so. Now you may mine locally and export, or import. But I think we can all understand the struggle of being limited on inventory space due to just how heavy some metals get.

Gold is the most challenging because it gains mass as you smelt it. I like challenges. But man it takes a lot of warehouse space. And it makes it so that these bases require an exceptional amount of juggling of inventory and hot potatoing things into the warehouse to even be able to unload a ship.

I’d really like to see tonnage\volume versions of the STO, the same as we have for ship cargo holds. It would make these metallurgy baes a lot less of a headache to deal with. If STOmetals gave 7,500t & 2500m3 for the same 15 area cost (the same 50% increase over standard 2000\2000 we see in ships).

This interlinks with the perk system I alluded to in the thread the other month about giving bonuses to specific industries. How it is approached could be from several ways.

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How do we feel about giving another +1000 warehouse slots so that I can continue accumulating items?

Sidenote I’d REALLY love a +10 or +100 button when buying warehouse units - I want to buy more warehouse space, not a new mouse lol

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Also, for planetary warehouses, can we expand them above 5k on a planet? I think that would help with this issue as well. Let us expand warehouses to level 40 to get to 10k on a planet?

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The price band is a protection mechanism on the markets. Prevents (some) manipulation. They are a good thing. However, they are defined by the last_price. In this example I have soft-locked this market due to the price band rules, simply by trading 1 quantity of iodine.

There should be a moving average component with some weight to it, the price band should not be set to the price of the last trade to execute. The simplest solution would be to use the existing ruleset for price bands around the daily SMA, instead of the last trade to execute.

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Blank SCREEN after demolishing CM

I just had a CM and some HB2 on Heph and decided to close it out. I opened a WAR, moved everything out of Base Inv and demolished HB2 and CM and now my Heph screen is blank and crashes the client.

Windows I had there was probably the PLI, BS, BRA, INV, Production windows.

Has happened twice now, also when I closed a base on Origo.