Private Local Markets

I post a lot of shipping ads between CXs and from CXs to my bases. Requiring an A rating is not enough to avoid a single 2-days old pirate player accepting all of them and then breaching, as we are discussing in an other thread. So when I have many items to move, I have to stagger my ads, ie. post only some of them, wait for someone to accept, then post some more, etc. This adds latency and is inconvenient.

Therefore, a proposal: add a new kind of local market, that is created by a player somehow (eg. associated to a corporation, a paid service offered by planets/stations, …), who can then vet who can post and/or accept ads on this local market.

If tied to planets, this could even make sense as part of the current gateway / planet infrastructure work: governors could create a LM where they would post gateway upkeep contracts that hand-picked contractors could accept ads from (instead of having a single contractor in the current design, if I recall correctly).

There are several suggestions to solve this issue. What you propose is likely beyond what the devs would want to do and is mostly taken care of with private contracts anyway (which of course you need Pro to use).

Private contracts are sent to a single player, so they require coordination. I can’t send a single contract to a bunch of people and let the first one who has a ship available accept it.

That’s why I said “mostly”. Anyway, coordinating with a single player might be a better option in some cases.

Perhaps something could be done about the ranking system? I’m a couple weeks old, and do a good amount of contract trading via LM for now. I don’t think I should be an A rank, maybe C, probably should start at Dish.

It has got very simple solution. Option of “collateral” aka insurance.

Let’s say I wanna ship 200k market value, and I wanna 70k insurance to cover at least manufacturing losses.

Once, delivered 70k will be refunded.

Of course, it also filters out players with lack of capital. Ratings/trust goes against nature. Nature is trustless, centrally decentralised system working billions of years.

We see in real life how “trustworthy” people regurarly steal from us, and they have AAA ratings

EVE online has got more options shipping contracts.

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I forgot EVE did this! That’s indeed a good idea.

Contracts/ads need some work. One cannot post an ad with more goods at once.

Of course, EVE Online was more complex, and more focused on PvP/PvE than economy.

I used to manufacture missiles, ships for horny kids. It was a bribe for industry guy in 0sec space. These kids always wanted to fight.

I quit EVE once 0sec was controlled by one corp, and high sec became hunting grounds for horny kids kicked from 0sec. Once, developers became greedy, and allowed paying for characters…in old days, it took years to “grow” character.

Nowadays, you can pay to have highly skilled char in a day…

I lost billions because my private station was destroyed…these guys didn’t even ask for bribes in exchange for protection. Humanoids love destruction above all, even if it inevitable causes own destruction

This sounds like a problem that an actually functional rating system would solve. Currently it is a binary “A” or “pending” and offers no further granularity beyond that.

The game is small enough as it is so, IMO, making even more segregated markets won’t help.