Bugs and Improvements

I’ve encountered this weird behavior, the SFC gets stuck in ‘calculating’ when I input the destination, regardless of what it is. Has anyone encountered this?
The ship has fuel and condition, so I don’t think that’s related.
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Both issues originate from a performance issue we currently see. I just deployed a patch that will hopefully fix it for good :crossed_fingers:

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Hi!i have an issues with an delivery who is stuck to “in progress” after i push the fulfill button (i was on mobile version) , the cargo is 500t/35m3 my warehouse is empty and have 1000t/m3, my partner said to me he have 7Kt/m3 in warehouse. it’s a personal draft. Any idea where is the problem?Previous contract goes well but they were not drafted!

Capture d’écran 2022-08-18 à 21.32.46

Capture d’écran 2022-08-18 à 21.34.32

That is odd! I will look into it. In the mean time please contact your partner and terminate the two contracts in question. You will receive the materials. Create custom sell contracts to sell them directly to them.

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I have another contract-related issue.

I sent these contracts using the new CONTD system. Partner paid. I’m able to fulfill (and did just after I took this screenshot).

But the ads don’t show up in LMOS. I had to get them from my notifications.

Contracts sent via CONTD don’t appear on LMOS because they are not related to any LM at all.

Then I think we need some functionality merge or change in CONTS/LMOS.

CONTS is a catch-all for everything, LMOS is for LM only. But there are other contracts (like these new one) where the management features and extra functionality of LMOS are important.

sounds like we need a CONOS ?

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Qapla’!

Hi! Sorry if this is the wrong place for a bug report, but I’ve noticed that in the past ~week or so, the NOTS Buffer is really slow to load for me (notifications show up a minute or two after I load Apex). This seems especially slow on mobile. Is it just me, or is this a known issue?

First post - I’m hooked and it’s a great, functional game already. Looking forward to being part of continuous improvements.
A couple of pretty minor quirks have come up in my first week of gameplay:

  1. Related to Bugs and Improvements - #869 by Rek is buying at a CX and specifying storage location does not seem to work:
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    If you have a Warehouse and ships at the CX it always puts the purchased commodity in the WAR. If you don’t have a warehouse and have more than one ship at the CX, it always puts your purchased goods in the ship with the lower ID (or which appears first in the drop down). Or maybe it just ignores the drop down and always puts the goods in whatever is listed first?

  2. It would be nice if Mat specs always listed Volume then Weight. Warehouse INV and Ship Cargo do this, but MAT buffer lists weight then volume:
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    Contracts list weight, then volume:
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    Warehouse specs list it two different ways!!
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    INV screen lists Weight then Volume, but when you click to “Open” an INV it lists Volume then Weight!!
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    Again, minor nuisance as I pull these numbers to do math and get things wrong once in a while…

Thanks for reading!

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In this week’s development log, molp said that he found an issue with notifications building up, which he addressed by ensuring old ones are deleted. So your issue sounds like could be related to that. If that’s the case, then it should be fixed soon, when the next update is deployed.

Re; earlier “out of memory” screenshot I posted a week ago.

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Will be testing.

This should be fixed now!

Indeed it is. Thanks!!

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It’s annoying having PrUn decide your session has expired
as after re-entering the login details you are always sent to /apex.prosperousuniverse.com/# not returned to ?od=https://apex.prosperousuniverse.com/#/screen= the screen you were diverted from.
And any use of the back button the browser briefly shows the login screen again before returning you to # (no matter how far in the back list you go)

I occasionally get a red screen, and the session resets, but I never have to re-enter my login details. Did you miss the option to “Remember me”?

Otherwise, yes, I agree it is annoying that you lose the screen you were on, and all the buffers that were open. But I can live with it if the devs are working on new game content instead.

Hi.
Yesterday at about 17:00 CEST the production screen changed on my phone. Now “New Order” Button and Details Button are grouped and on top, but the columns are realy small and I can’t see the progress of my goods properly. This starts with 4 different production lines on a planet.
Before I could see everything just fine but side scrolling was a problem. I play a lot on my mobile so it would be great if that could be fixed. I’m using the google chrome browser on my mobile.

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The production buffer is messed up for me too now. The queues are stretched horizontally to fill the screen, instead of being a fixed width like before.

I play on desktop using Firefox.

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