Bugs and Improvements

I will fix that right now, please leave it at Griffonstone for a moment

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Awesome, thanks for the quick fix!

Can we get the limit raised on the FX market?

1000 lots (1mm in curreny) is really not that much money anymore. It will be very annoying to convert millions through the use of multiple orders.

Suggest raise the limit to 10 million - or just absolve it entirely. What is the purpose of the limit?

2 Likes

Bug Report
These two contracts were both terminated by both parties, they show fine on CONTS

However, they do not show correctly on LMOS.

I fixed that today, you should be able to delete them.

I’m very glad that the production line is once again ordered according to time to completion, but with the risk of being annoying, would it be possible to reverse the current order?

Currently it has the ones closest to finishing at the bottom, however the production queue is being fed from the bottom UP, only to then reverse order once in production and go back down.
I often find myself using a certain pattern to keep track of things and this current order is confusing for this bear of little brain.

Thank you and cheers from Sweden

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I would prefer if the production line was not sorted at all. I believe that for the last couple of years it has been the case that items appear in the same order that they were added, and I think that worked pretty well.

Actively sorting the items according to time left to completion would be confusing, because if you had a bunch of long running items, and you added a quick one, it would jump up instead of just being appended to the list, as it was until recently.

If some other change (e.g. an index being added to a different table) has resulted in active re-ordering suddenly being applied to the production list, then in order to get back to the old behaviour it would need to be actively sorted now. In that case ordering by the timestamp that the job started would result in the original behaviour being restored.

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To me it sounds like people like the sorting change and don’t like it.

Why not make everyone happy with an option to choose?

One that’s not dis-similar to inventory sorting. Though please make it a global setting, we do not want to toggle it every single time we open a production window. Infact, can we do this for inventories as well? Global default sorting to any inventory you open.

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FX transaction fee change from 0.5% to 0.1% didn’t get applied?

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I don’t think anyone likes the production line sorting change, because it’s not actually sorting. It’s just not in any particular order any more. You can no longer count on seeing shortest at the top, or newest at the bottom. Refresh the browser window and the order might change. Or it might stay the same.

I guess any ordering would be better than the current random reshuffling, but my vote is for “the way it was before”, i.e. sorted in order of job creation timestamp, with the most recent at the bottom.

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It did get applied, but we forgot to replace that hard-coded string in the UI.

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Howdy y’all. Got a gummed up CONTD that I need to report (CONT L5CM4RG). The receiving party attempted to terminate the contract but something borked and now neither I nor the receiving party can access the termination request. It’s still showing up as open on my pending contract list. Any chance y’all can give it a kick in the teeth or something? I’d appreciate it.

Hopefully that’s enough info for y’all; if not, let me know what else you need.

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I placed a second collector an hour ago and it shows negative value.

there seems to be some wierd valuations on my account for buildings

I see simular problems on my HBB buildings. the one I placed 2 days ago has negative value.
while the first 3 I placed have what seems normal value.

Many of my buildings also have a negative value.

This is because self-produced items, even when you pay for their inputs, are assigned zero value when consumed internally (aka you build buildings with them). They only “gain” value when you actually sell them for currency. Until then they are worthless in terms of your companies equity valuation.

How those values go negative is beyond me. If I had to guess maybe some MCG you purchased had a value assigned to some of it, but then that depreciated, resulting in a negative value somehow? IDK. It always seems to be a small negative value for some reason, so it can’t be the bfabs throwing weird numbers. But the book value\equity calculation in the finance tab is already wildly incorrect so I guess it doesn’t matter much anyway.

Yes. I would suggest that for now the devs remove that “Book value” entry from the buildings screen. It’s of no actual use, and leads to endless questions by newbies about what it means and why it’s negative. The same goes for the cost line in the inventory list view.

The entries could then be reinstated if the finances screen ever gets an overhaul such that the numbers start making sense. Though even then I’d argue that it’s not particularly useful information.

Ah well, might as well write it up as a future improvement then…
Just wanted to make sure it was not a bug…

It was my first assumption that own build items are valued at 0 rate.
Inventory seems the “make it balanced” item on the balance sheet.
I followed its value and it jumps all over the place not logicly related to buying or selling items.

I guess in 6 months I have a large base with almost the same fixed asset value as when I started with just a BMP COL and INC and 3 HBB

Yeah this is normal, primarily if you make your own bfabs.

Oh also - getting a ton of hydration timeouts and full client crashes (I leave APEX open on my web browser all the time).

Wasn’t able to load APEX multiple times throughout today. Stability has gotten really weird over the last 72hr if I had to guesstimate a timeline.