Additional labels for multiple items shipping contract

For example this contract here:


It have 4 items, currently they all using the same label so I have to change to the other display mode with tonnage to find out which one is which.

However, if they happened to be exactly same size, player cannot tell them apart. It would become a problem when they have different due times, or different destinations (the small “ANT” label is from rprun extension, base game doesn’t have anything other than “SHPT”).

Solution could be adding an suffix, which is its contract index, to their name. So they would become:

  • Shipment #ABCDEFG (#3)
  • Shipment #ABCDEFG (#7)
  • Shipment #ABCDEFG (#11)
  • Shipment #ABCDEFG (#15)

Similar naming system could extend to Blocked items

The base game does give you a unique ID for each shipping bundle (based on the contract ID, I think). It looks like this:

image

The rprun extension hides the text label and adds the shipping destination below the “SHPT” text. So I think your question needs to go to the rprun team: PrUn Community Tools

Late reply but my point here is about shipping contracts with multiple shipments.

The game gives shipments an id which is “Shipment #[contract ID]” to all shipments belong to that contract. Obviously we can know two shipments are from two contracts and easily find out which one it which in this way, but not when two shipments are both from a same contract. The screenshot in original post already shown that (although it’s mostly in Chinese but it’s not very hard to see they’re using same contact ID).

I also double checked it again just in case rprun extension changes something or I remembered that incorrectly, shipping contracts with multiple items does use same ID in their labels. As you can see here, there’s no way to know which shipment is the 270t / 200m³ one under this inventory view.