A Universe without Market Makers

Basically all goods with MMs were at or close to them for a long time on most CXs. The only exception woul be OVE and somewhat SF and DW

SF was is on the MM cap since half a year ago:

And bfabs were glued to it for as long as I play:

(I would like to be able to filter out spikes to get a more precise chart)

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Yep. Price cap was usually high enough, and profitable. Nowadays, one fires up exchange trading view, and price caps hurt your eyes on most goods :o)

Outside of RAT, DW, SF, FF, and the BFabs - what are the “most goods” that are hitting the “price caps” that you are experiencing?

Are you perhaps referring to the broker price band? I know there have been some problems with those in the past few months.

Okay, I am still baffled, the only materials with an MM that seem to affect trading are:

MCG, BBH, BDE, BSE, BTA, DW, OVE, RAT

There are a bunch of other materials with purchase only MM at absurd levels (ie RCO at 400) - but they have no impact on the market (with RCO trading around 2000). And there are some purchase only MMs that are reasonable (CBL 91k; CBM 63k; CBS 42k) but again, these provide a minimum price to sell them at - they don’t cap the maximum so it wouldn’t create the affect you are describing.

And most things don’t have MM - for example I looked at all items under Electronic Pieces and none of them have an MM.

And for fuel (SF) - the price for 2025 was generally around 15.50, and jumped up to around 17.9 (which is close to the MM - so there is a price cap) in March 2026 - so the price cap has only affected the market for the last 4 months.

Cargo cults instead!

It shouldn’t be hard to monitor supply/construction of key products such as RAT/BFab/SF etc and their availability in markets. Then instead of “random” rewards for doing the missions in the game, the rewards increasingly become weighted towards the under-produced goods which would then end up on the market if unrequired by the individual. Gives the chance for some supply-demand corrections but without the risk of a universe shortage.

One thing I think hasn’t been properly discussed here is the concept of Money Sinks vs Money Facuets

Currently, the MM Exists (somewhat) in both realms, but inflation is being driven by the Faucet being larger than the sink.

To borrow concepts from Eve Online, monetary sinks exist in many forms (by destruction in combat, trading tax as a % of volume, and developer intervention).

Currently, our sinks are very minimal - POPI, COGC, degradation and MM sells act as sinks, destroying value/currency, while faucets are much higher (Faction Contracts, MM Buys, New Player Creation; possibly also experts could be considered here).

While, in theory, MM sells neither create nor destroy value, if they are provided at below-cost then they are a net generation.

I think current developer work on fixing MM and New Player Experience should help, however inflation will still exist as long as monetary creation > monetary deletion.

Considering the current extent of inflation (and factoring in the 20x simulation speed), it should perhaps be considered whether MM alone are sufficient balancing here.

Consider
A) a CX trading fee of a low, but not insignificant amount (0.5% or lower, 1 currency unit minimum) - this would bring them to parity with LM fees
B) Contract fees, similar to above
C) Increasing the weight and/or reducing the affect of POPI possibly by reducing CM supply of needs (thus requiring more POPI investment/upkeep) - it’s noted that this is currently non-linear (as we found out by inactive accounts being culled - perhaps consider a more Logistics curve style?)
D) Increasing the speed/significance of degradation
E) as mentioned above, have faction contracts focus on below-cost materials (that do not have a MM), thus driving demand for them and bringing them to parity

A major factor not often considered is account deletion - a bunch of money gets removed when players leave.

I expect currency supply inflation to slow as lower tier goods become more valuable, meaning less of the economy will be able to support “mm faucets”. Whether this results in equilibrium I’m not sure.

However, the rest of the points are valid.

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One of the two occurances of the money supply decreasing was after a large account holding close to 2b was deleted

I note looking back that this has been previously reduced (back in 2021)

I would love to see a POPI (and gov) update. But first letting the MMs settle and updating politics to would be nice.