When first heard about CUOP from a GDP member, and we talked about the implications for the game and the community. We decided to not comment on it and let it play out for the following reasons:
- The COUP project itself is not against the rules, it is entirely within the game’s mechanics
- We are not part of it, not supporting the COUP team, nor any counter groups
- We knew that if we waited and observed there would be a chance to learn more about the game and how players handle these kind of situations
- We expected that this kind of economic conflict would happen at some point and thought it would be better if it is coming from a group we know that doesn’t have any malicious intentions
We expected that there was going to be some form of backlash from the affected players. If one effectively takes away whole colonies for weeks that will result in players that are (rightful so) mad. At this point we learned that the game is lacking tools for individual players to effectively counter such an aggression. We talked about many possible changes, but in the end there’s no simple solution to “fix” it. That doesn’t mean that we won’t do anything, but rather that we want to solve these problems on a larger scale. Player agency has now a higher status in game design as before.
In the meantime the taxes have been reduced to normal levels by the COUP governors except for resource extractions, and we thought that the COUP experiment would be over soon. We were wrong.
To put it simply, COUP has presented the game world with an unforeseen problem and expected everyone to say “challenge accepted”. But this was not the case. As CU and CU-based products re-appeared on the markets the discussion got way more personal, harsher and even to the extent where it violated our guidelines. There were players accusing each other of toxic behavior and even publicly announcing that they wanted to drive others away from the game.
This is unacceptable. I want to remind everyone where we, the community, came from. The community grew slowly from one alpha test to another, helping each other out. The community tried to make sense of the game, interacting with each other and with the devs in the most civil and helpful manner I’ve ever encountered in a gaming community. It is not only me who thinks so, ask anyone who has played the game for a couple of hundred days. To be honest, I don’t think that the community became toxic from one day to the next. I rather think that we have two opposing groups that are entangled in a fight and cannot let go without losing face.
So what now? I kindly ask to reconsider your past actions. Maybe it is time to agree to disagree? Maybe some of you overstepped at some point and an apology will fix it. None of this has to happen in public.
Considering the guidelines: I hate to say that, but in the future we will have to enforce them more strictly. It is not acceptable for players to drive others away from the game. You have been warned.
While I am writing this, Prdgi has announced that he wants to reduce his time with the game. This statement is not a response to Prdgi but a response to the situation as a whole.