HEre’s a list of accessibility issues I’m encountering as a totally blind player, in no particular order. Some of these impact keyboard users too, or anyone who plays without a mouse. The mobile UI is better, though not as good as it could be. I am an accessibility tester by trade and willing to go into more technical detail if that would be helpful.
- Many controls are custom-coded. Checkboxes in particular annoy me because they do not properly expose their state to the screen reader. It’s impossible for me to tell whether a checkbox is checked, I have to guess. A keyboard user can’t tab to and interact with the checkbox in the ordinary way at all, as far as I can tell.
- There is no way to move cargo without drag and drop, which is very annoying and unintuitive even on mobile. I can move cargo about 40% of the time, if I’m lucky, on my phone. The desktop UI is closer to 0%.
- Many things are presented purely as icons, or percentage bars, without any other context. These are difficult to impossible to read with a screen reader.
- The entire tile UI is impossible to use on desktop. I can’t reliably determine where one tile ends and another begins, let alone arrange them in a way to make my experience easier. The mobile UI is a lot better about this, fortunately.
- A pure keyboard user would struggle a lot with this game. There is a lot that simply can’t be done without a mouse, as far as I know. Even clicking on the very basic game elements or activating buffers requires one.
These are general issues and trends I’ve noticed. I can go into more depth if it would help, but a lot of the problems are endemic to the way the UI is currently presented. It’s possible to fix many of them by adding accessible information to some of the controls, but others require a bit more thought.
I hope some of these can be addressed soon, as the experience is currently rather tedious, particularly on desktop.