PFE, Premium Fertilizer, put it into farming recipes. Boom. Ka POW. Dynamite.Why is this good? I’d propose giving producers of farming recipes the option to increase their outputs but with the cost of logistics and expense of a consumable, PFE for example. SOI could also be used in the same regard for low fertility planets.Imagine all our basic goods being that much better to mass produce. I’d really value your opinion on this and if you agree on my thought process, but I’d think the highest volume of supply for a material in markets would generally be the most liquid. So if we increase the supply by using PFE in the recipes to boost production, balancing out the boost with a higher recurring expense so its fair, we’d have more liquid market of those MATs… And healthy economy apparently, reading a nearby post to mine about liquidity
. And higher player retention from the cheaper prices because players would like how much more progress they’d make. Some person smarter than me also thought of the idea of using SOI as a way to increase farming on low fertility planets. What are your concerns or issues with this idea?
This idea is just using the only products I know in the game as an example. I don’t know the products enough to provide other suggestions. So please voice your suggestions for other products we could use instead of SOI/PFE.
New topics introduced:
Specialty Buildings
Concerns of hoarding by the veteran players (Potentially solved with production efficiency reduction?)
Would the maker of these products make more money than the lower tier goods? (What type of balancing would need to be done?)
Should we include these specialty buildings in the pro package only?
Additionally you can click on the show summary button.