Stopping for Fuel - Development Log #543

In this week’s devlog Michi is back from vacation and shows the progress on automatic routes: executing a route and the new refueling step.

You can find the full issue of the development log here.

2 Likes

It would be nice to have a “Include fuel in tank” options so that you can for example tell the refuel step to always refuel the ship to 500 SF (with a min like 300 SF to continue if no fuel is available).

And here something that is probably very niche: Unloading fuel till a certain threshhold (for example “fuel needed for return trip”, maybe even with a max that is wanted on the base. I use a manual version of this to have a fuel reserve on my bases in case I want to change routes to longer routes (or just didn’t load enough fuel :sweat_smile: ).

However the biggest unknown to fuel consumption is still the STL travel as depending on load (easily predictable) and planet constellation (harder to predict) STL travel on the same route can reach from 2h with 30 SF to 24h with 200 SF (or even more).

How about a switch between “continue anyway” and “wait till fuel becomes available” with a notification + a not when fuel is available and it resumes the trip, this would pretty double as “wait for player intervention” as getting fuel into an inventory is usually a player action.