Some thoughts about HQ Upgrades, Base Permits and Base Expansions

Jacuribu’s point doesn’t take into account that some planets are worth more to be on, so expanding on them may intrinsically be worth more than building a second base. Also this doesn’t take into account the faster growth of, and better use of, experts in larger bases.

I’m surprised the fall in permit cost from 7 to 8 hasn’t been mentioned. By my maths permit 8 costs 38% of permit 7. The switch from stupid numbers of b-fabs to manageable numbers of more expensive l-fabs causes this step down. Perhaps switching one fab per step would smooth things, and making MCG and TRU rise more smoothly across all permits.

I think longer term a more granular permit system may be the way to go, allowing a range of bonuses, ship sizes and base sizes to be purchased. Switching from 1 permit/upgrade and base to 5/upgrade and base, and a linearly decreasing area per permit based on 5 permits = 500 area and 15 permits = 1000 area as at present, you get the following:

Permits	Area
 1		 125
 2		 235
 3		 333
 4		 421
 5		 500
 6		 571
 7		 636
 8		 696
 9		 750
10		 800
11		 846
12		 889
13		 929
14		 966
15		1000

Note how 10 permits (2 currently) should be 800 area not 750. With a granular system would Jacuribu’s approach mean we all have a large number of 125 area bases, or think more carefully how large we want each base?

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