Greetings all, and especially the Devs.
I’ve played an uncountable number of games in my life (and I’m not young!) So have plenty of depth to make some creative criticisms.
#1: Flee Play. Sorry, this game is not free in any sense of the word. In order to engage in the MMP part of the game, you need to pay. There is really no exception to this. You cannot play this game only living off of the CX’s. So, either make it FTP, or just make it PTP, and get it over with. I know you guys need to get paid for your hard work here (which is why I am a supporter, and I have also purchased 6 months of Pro), but there are other ways. The best way it to add Ads to the game! (Yeah, I hear the horrified screams from here!) I’m not talking invasive banner ads all over the place, I’m talking about an initial 30 second ad when you log in to the game for all none-pro members. They are forced to spend 20 or 30 seconds of their lives watching an ad, that you are getting paid for. That should help the money situation.
#2: Give access to the local markets to the free to play players. Not unlimited action, but maybe the ability to buy things, and the ability to place 1 or 2 ads on the LM. This will give those free players a real feeling for the game, and will probably get them to stay, and support the game. This will grow our player base, and everyone wins! I might even suggest that there should be a 1 or 2 week delay in this, to stop any unscrupulous play. (and you can always check their IP’s) Also, Free Players should also be able to contribute to a planet’s infrastructure. It makes no sense that they cannot, and that only paying players have to have the burden of upkeep fall on them.
#3: Building Queues. I, and most people I’ve talked to, really dislike how this is set up. I would rather see you start off with 1 free Queue for each production building you set down. So if you set down 1 Extractor, you get 1 Q. Not the 5 that the game gives you now. Which also means that if you have 7 extractors, you would have 7 Q’s. This way, if you have a building that has a lot of different production types, like a Farm, for instance, you can set each farm to produce different product. Maybe give Pro subscribers 1 additional slot, so they can get crazy!
#4: Corporate Wallets and Warehouses. It difficult to run a multi-player corporation in any game, but this game makes it even more difficult! There should be a corporate wallet, where the CO (or other board members) can pay out to individuals for whatever the corporation feels is a good reason (loans, a boost for a player who is selflessly working his butt off for the corp, etc). And, players should be able to contribute to the corporate wallet (to pay back a loan, or whatever). The same thing applies to the Corporate Warehouse. Preferably even layers to the corporate warehouse, so some things can be kept for only the top corp members to deal with, or maybe a lower tier part of the warehouse that is accessible to all members. Have corp officers with the ability to give goods in this warehouse to members of the corp, or to create LM contracts with said goods. This would be a HUGE boon to those in a busy corporation, like the one I am in. You would still need to build this warehouse, but you should be able to build it on any planet where you have corp members. It should be expandable. So maybe a tier 1 corp WH would have 5000 space. You can upgrade it to a tier 2, and add an additional 5000 space. Etc…
#5: Do away with planet limitations. Planets are BIG. There is zero reason to limit the number of players on any particular planet. Now, I understand that with those little planet areas where you can click on to settle in certain places, that you are, sometime in the distant future, maybe, going to make them into some kind of modifier. Make those little areas have additional modifiers the more people that wish to settle there. But it’s pretty irrelevant for now.
#6: Weight limitations for warehouses and ships. This is such an artificial limit. A warehouse on a planet is never limited to weight. The only thing that prevents you from storing things into a warehouse is Space. Volume. That should be the only consideration. The same thing for spaceships. Weight WOULD be a factor in the ship being able to lift/land off/on a planet, but the only reason that you wouldn’t be able to fit it on the ship would be because of Volume. Now, if your ship is only rated to lift off of a planet (or land) with 500 tons, then that would be it’s limit. But that is assuming 1G. SO if you were on a .5G planet, you might double that weight. Or if you were on a 2G planet, you would halve that weight. But that could bring into effect Engine Ratings. Stronger engines = more lift weight. (not sure how complex the ship lift mechanics are)
#7: refitting ships. I would love to have the ability to slightly modify an existing ships. There should be restrictions, but it would be nice if we could modify a ship by maybe 25%. Replace engines. Add a little more cargo space. Those kinds of things.
#8: Player to Player transactions. (or Inra-Corp transactions) It would be really nice if we could trade, Player to Player, without the need to go through the LM. 2 Ships, anywhere where they are together, trading Cargo. I’m not sure how doable this is, with your coding. But I’m sure you can put in a Player qualifier in the regular LM ads. It’s a real pain to try to trade with someone, and you cannot send them a personal ad. You have people accidentally (or not) grabbing your ads that are intended for someone else. It’s all very annoying, and it shouldn’t be. We should be able to place ads to specific people. Or maybe place Corp ads, that only other corp members can see, and accept.
#9: Abandoning Bases. With the hard limits on bases, I really think we should be able to Abandon a base. Especially those people that went all the way to the edges of the galaxy to get AR, on that really crappy AR planet. It’s completely worthless, but now they are stuck with a base out there. Once AR starts getting made on good planets, it makes no sense at all to keep that base. So yes, we really need to be able to abandon bases.
#10: Building Upkeep. I really really really hate the way building upkeep is done. It makes no sense at all. my building is 0.01% damaged, and it now costs me at least 25% of the starting materials to fix it! No sense at all. Here is my suggestion to fix this: First, once you put a building down, you can only get back 50% of your materials. (so chose wisely!) For upkeep, you will need actual money, and MCG’s to maintain the buildings. MCG’s are your regular construction parts for holding buildings together, so they should be the primary form of materials you need to fix them. And, it costs money to keep repairs up. If you fail to upkeep your buildings in a timely manner, they start to really break down. Go below a 90% repair rate, and you might start to lose some important parts, like B-Fabs, A-fabs, whatever. But, if you keep up the maintenance, things should be fine. (I know the repair process is a sink, but it still doesn’t make any sense.)
For the game start:
#11: Planet Access. Some of the things we need are just not available at the start of the game. Starting off as a Fuel guy is almost instant death. We’ve been in the game 3 months now, and we still don’t have access to HE3. I think there are only 2 tier 1 planets that have even a poor concentration of HE3, and they are far away of any of the settled worlds. LS might also be an option, to get HE3, but there is ZERO of it on any T1 planet. AR is another huge issue. Again, 3 months in, and we are just starting to get a small amount of AR. The only T1 planet is an insane number of jumps away, so someone had to finally bite the bullet and make a base there. It took forever to get any leverage on making INS. I think the next time you reset the Universe, you should do a little better in setting up these, so we don’t get stalled out again. Maybe if you made an INS formula that we can make with more easily acquired materials, even if it’s way less efficient to make, just so we can actually get moving forward.
I hope you all liked my suggestions. And I hope it opens up some civil debate. I really enjoy this game, and I would like to see it succeed and and become Prosperous! (see what I did there?)
#12: Cancel contracts! Sorry, forgot to add this. But we should be able to cancel an accepted contract, if neither side has accepted anything. (made a payment, put goods on it) It’s annoying that you accidently hit Sell, when you really want to Buy, and someone grabs it before you can delete it. Also, make it so you can give that person back either the money or the product, in case a mistake has been made. Then you can fix it, and cancel it, and it’s out of your list.