While reading through the posts here, it sends to me that the central issue is a lack of checks and balances on the abilities of those in government. I think these checks and balances can roughly take two forms:
1). Hard limits imposed by the game. (Eg. limits on number of positions one person can hold, requiring a base on the planet, etc)
2). Soft limits in the hands of other players. (Vote of no confidence, voting strategically, etc)
I think this is a helpful distinction to make in our discussion.
My thoughts:
While any complete solution probably involves both types of limits, i would like to see more of type 2. One of the things I really loved when I first started playing Prun was that the market, contracts, economy, and production lines are put into the community’s hands. I think the disagreements regarding government come from a place of insufficient toys in the sandbox, so to speak.
What does that look like? I would suggest a more complex government structure either superplanetary or intraglobally. Let me make suggestions for those separately:
Superplanetary government:
What if there was an additional layer of government above the planet? The easy answer would be the faction. What if the faction had a senate or council comprised of representatives of each planet with a government? This body could then, by vote, cast sanctions on governments that are out of line. The main two issues is that this would only work in faction space, and some individuals would represent multiple planets, but safeguards could be built for the lattercase.
What about outside faction space? Similar ideas could include such governing bodies for each sector. This would provide opportunities for per-sector tariffs (which would be an interesting approach, as tariffs have been long discussed), inter-sector cooperation on gateways or other infrastructure, and possibly trade negotiations (especially if tariffs are involved).
[I may have talked myself into the per-sector idea as I wrote this lol]
Intraglobal government:
I think reasonable changes to planetary government could include adding more offices. For example, having a treasurer or secretary of finance who has more control over financial transfers, a minister of trade, who has similar controls over taxation or is involved in the COGC, or in the same vein, a minister of… population? I dunno. The exact rules should be discussed by those more experienced than myself.
What do those controls look like? Perhaps just extra voting weight on motions? Again, i leave details to the experts. The governor would likely retain any positions on the super-global governing bodies mentioned above.
Those are just some thoughts and ideas for how players could gain more control and accountability in governing. I will agree with one thing AGR said: ‘those interested in governing should have the space to play that way.’ (Paraphrased) I just think more accountability should exist.
Finally, if you made it this far, thanks for reading my essay! I am the first to admit i have little experience in the government side of this game, so I welcome [CIVIL!!] discussion, debate, and commentary!