REO and KR need widespread uses outside of Gateway construction

I suggest integrating the new resources of Krypton (KR) and Rhenium (RE) into more recipes so they will be broadly used across a wider playerbase.

The addition of KR and RE being required for the construction of Gateways was a great challenge, but at the low scale both resources are required at, even for the bulk gateway production that is planned, I believe they will quickly become obscure and underutilized resources. The playerbase producing RE is also extremely limited, as only dedicated gateway groups are pursuing it.

On a similar note, Colony ships don’t have a use case outside of the new sectors and so are very closely tied to RE demand.

Current estimates are that we will produce enough RE in the next few months for all of the gateways that might possibly be built (there is RE demand in Gateway upkeep, but it is a very small fraction of that), and the amount of KR being extracted vastly outweighs its rather limited usage - many players are extracting it but there is only a single demand that is rather consistent, and roughly an order of magnitude less than production rates.

Both of these are without widespread colonization of resource taps, as they are largely confined to gateway building groups.

A gateway only needs ~20d worth of a dedicated base in the new sector for all its RE needs - for the sheer scale of gateways and the effort that goes into them, this seems vastly disproportionate. Especially so since the only use for RE right now is in gateways.

Including KR and REO products in new recipes for existing materials would add demand. For example, RE could make sense to go into PT or EXO, while KR could potentially be used for MHL.

There are certainly many ideas for what recipes would work, but regardless I think the inclusion of recipes that use these resources outside of gateways is critical to making them part of the game outside of the very limited number of players building gateways.

An MM requiring RE or RE alloys would go a long way in enabling players other than gateway constructors to use the new metals. It would create a market for RE, since currently only gateway producers are realistically going to be mining it or using it. A UTS recipe using RE would enable starter players to buy and utilize RE. On the higher end, alternate recipes for DCH/DRF could work. Or repurpose the CC recipe to include some RE and increase the MM price to make it competitive. Right now there’s no reason for RE to be sold on the CX, because there are no non-gateway uses - anyone producing RE is using it solely for their own gateways.

Possibly, the future infrastructure updates in the roadmap for space elevators and space stations will also need the infrastructure items that RE goes into, which would be an excellent usage - though still concerns me whether these would be at the same scale as gateways where RE is a fraction of the cost and barely needs more than a single base to provide the RE needs.

Bear in mind that RE production is overrepresented due to only being rushed so much because many groups spent the last year stockpiling every other component we could make, and RE is the only bottleneck to building a full gateway. Once we catch up, I don’t see RE bases surviving past a few bases to match gateway production rates (from rough calculations about 6 bases across the universe should do that, plus 1 or 2 more for upkeep) and maybe a few more being maintained in expectation of the infrastructure update.

I do like the mechanics of the new sectors, and I want to see them as more than a temporary addition that cannot survive past the initial gateway rush. But with the current uses of RE, they won’t expand to players outside of gateway groups, and for the amount of work that was put into developing them (both by the developers and the players), to me it would be a shame if they were to largely disappear after only a few months.

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I chatted a lot with realbandit about this and am really enthusiastic to see more uses for RE and KR!

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Gateways are only the first of the space infrastucture projects, there are a lot more on the road map including space stations, space elevators plus new exchanges.

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Indeed, and those will be a great follow up to Gateways, but like I say in the post, we don’t know what scale they will be built at, and how much RE would even go into them. If they are similar to gateways where RE is a fraction of the cost, the problem stays the same.
We’re looking more for a long-term usage of RE to make it relevant to the majority of the playerbase.

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https://youtube.com/clip/UgkxqjIp1cs_AfF3mKK36ljsgAXFXqTAKyed?si=cVrcT0lTnHsoQicW

Plans to use RE containing materials in larger storage buildings. Includes specialized storage buildings (weight or volume).

Market maker RE items maybe under consideration??

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Dare I fathom an onboard singularity drive on an otherwise ordinary freighter allowing for potential direct jumps between systems in a certain radius ignoring the need of hyper-lanes? This would also likely require vortex fuel.

cough Vortex Engines cough

While I agree that the new materials need some additional downstream items, I would like that to not come at the cost of a lot of the current, little used items already in the game. Most of the player base doesn’t have access to KR or RE, and I’d hate for the focus to be consumed there because they’re “new”.

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Feature idea: carrier ships.

MASSIVE pieces of mobile space infrastructure, based on the same concept as colony ships. No FTL drive, just STL and vortex. These things would be enormous, 10,000m3+, absolutely requiring the new RE alloys, and likely larger fuel tanks than we have now. As they are so large they would be incapable of passing through gateways. Instead, they serve as ferries, moving STL-only ships from gateway systems to other more populated systems. Yes, **moving other ships.** This allows for a cheaper solution to gaps in the gateway network while still allowing STL-only ships to be viable. Things this would add, besides the above:

  • A further use for RE and its alloys. There’s a lot of talk about persistent uses for those, I think this is a good solution

  • Maintaining access to the new separate sectors. If ships can be moved in and out, those could become actually useful parts of the galaxy.

  • Giving a purpose to colony ships. Like colony ships, carriers would have a single locked design. However it would be similar enough to colony ships to allow “upgrading” them into these larger, more useful craft.

There’s been a lot of talk of using RE for storage. I think this adds a similar bent to its usage, while not relegating a (canonically) very valuable and strong resource to making shipping containers.

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At the same time, these are listed as valuable, powerful resources. Why would you throw that at making screwdrivers, when it’s meant to be making freaking interstellar portals.

I think this idea is great. Another use for a carrier ship would be rescuing stranded ships. If you get your fuel calculations wrong and your ship ends up stranded, you could make an LM contract for a player who has a carrier ship to go and rescue it - they’ll drop it off at the nearest station or your base, whichever is closest.

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Ooh, nice! Hadn’t thought of that

This sounds awesome. Although I disagree with having it be a locked design; I’d prefer it to have certain required components (vortex engine, ship carrying bay, etc.) and more general stuff be customizable (hull plating and the like). The idea of being able to upgrade colony ships into these is a great way to prevent them from becoming eventually useless. On a similar note, I’d like to see other very large ships like this that cannot land be added in conjunction with an expanded infrastructure update.

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I’m not saying that RE/KR should not get updates, I just don’t want the devs giving all their time to them. We have many materials that have only 1 use, MTC only got a use with the advent of Gateways, and JUI still has nothing. I’m just asking for RE/KR to not take up all the time the devs have because it’s the new shiny that the playerbase is laser-focused on.

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RE should be used for the next upgrade - Space Elevators! So you no longer have to land on a planet with your ship - saves time and ship durability and sets the stage for future ships that can’t land so that they are limited to either planets with a space elevator or CXs

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