Release Notes - Populous

Release date

The Populous release will be released on September 2nd 2020!

General Notes

Witness the evolution of your populous. Gone are the days of mindless laboring drones. Workers will need to be taken care of as life in space is particularly demanding. A new order has been passed so that a planet’s population is distributed among each base in correlation to their production needs. Planetary infrastructure projects are now available which improve the livelihood of workers and attract more settlers to appealing planets. Governors can exercise their power to control the upkeep of these projects as populations grow and shrink.

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

New features

Population report

20200813-001

Planets now host a planetary population that can grow and decline depending on various factors. Your local workforce is recruited from that population and gets assigned every week. The new population report shows the change, happiness and unemployment rates of the population

Population infrastructure

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To keep a planet’s population happy and growing some infrastructure projects need to be build. Every workforce has their own needs and prioritizes different infrastructure buildings.

Population infrastructure upkeep

Population infrastructure has a constant upkeep that depends on the type of the infrastructure and at what level it operates. Lots of new materials and two new resources have been added and with them new ways of making profit!

Find out more about planetary populations in the updated handbook!

Material Tree Changes

  • 40+ new products as building or upkeep materials for the population infrastructure
  • New categories: Drones, Energy Systems, Medical Equipment, Unit Prefabs, Utility
  • Solar Panel SP is now part of the new Energy Systems category, produced in the new Energy Component Assembly building and takes Solar Cells SOL as input
  • Renamed Parabolic Antenna PA to Antenna Array AAR
  • Removed SOC and EBS and replaced them with PCB (recipe adjusted)
  • Replaced WAI in WIN recipe with Chemical Reagents REA and adjusted output accordingly
  • Removed Mega Tube Coating MTC
  • Most higher-tier buildings now require TRU
  • Reduced area cost of SD (to 40) and SL (to 50)

Fixes

  • During the development we fixed a lot of performance related issues, most of them went live before the actual Populous release. If you encounter any performance degradations after the release let us know!
  • The amount of notifications send to the client was limited and thus APEX could not display all available notifications. The limit has been removed
  • Auto-provisioning of contracts now also works if the auto-provision storage is not at the same location as the local market
  • Fixed a bug where a lot of local market ads with the same id could be created
  • Fixed a display issue where local market shipments would not be displayed when moved from one inventory to another
  • Fixed a bug that prevented access to the local rules command
2 Likes

Any chance some of the things discussed over at Populous MAT Feedback and Discussion will make it into the launch? Or is that something that might happen later if at all?

Also, I’m sitting on a lot of SOC and EBS…will they be converted in some way to PCB?

They won’t be converted automatically, please let me know where you have SOC and EBS and I will convert them manually after the dust has settled! That goes for everyone else who has these materials as well, obviously.

I think @Counterpoint did make some of these changes but I am not sure.

I added TRU to most higher-level buildings and also introduced the Drone Frame in WEL. :slight_smile:

RIP Katoa. Once again, the butt end of the Universe!

Thanks for the reply! I’ve got probably 1250-1750 SOC and EBS…I’ll make a list and get it to you after the patch.

Sounds cool! I’m looking forward to building drones ASAP.

Here are the new resource deposits:

Lithium

MO-020b
MO-643j
MO-605c
MO-469a
LH-366a
LH-737e
LH-786j
XE-062c
XE-754a
XE-360b
KM-010e
KM-602b
KM-602e
FV-673b
ZK-482a
ZK-487b
FO-163a
SM-607b
SM-945d
BE-910a
BE-356c
SW-829c
YO-381c
YO-381d
YO-341c
YO-357b
HK-811a
HK-811c
HK-752b
HK-861b
HK-477c
KQ-078e
KQ-149e
KH-368c
RL-367a
RL-716c
RL-905c
XL-990a
FJ-155b
XT-743c
FI-666a
FI-354a

Bioreactive Minerals:

CT-108a
MO-643a
MO-469d
MO-718e
PU-969c
VC-621e
LH-308d
XE-754a
XE-754d
XE-360b
XE-360d
KM-257c
KM-797c
KM-797d
FV-577b
FV-865d
FV-424a
ZK-482d
ZK-083a
FO-163b
FO-163c
FO-452b
SM-521b
SM-945b
BE-910d
BE-356a
SW-829a
YO-381c
YO-357i
HK-811b
HK-811e
HK-289a
HK-892c
KQ-078a
KH-617e
KH-342b
KH-133a
RL-511b
RL-738c
RL-367a
ZJ-043c
XJ-098b
XJ-403c
FI-666c
FI-877a
FI-177c

Any more missed planets?

LI and BRM at one system, also CLI(to use with BRM). OP Prom sector buffed even more?

My EXT doesn’t allow me to extract it.

Thanks, we will look into that!

Wait, what do we do with all our MTC?

That should work by now, please let us know if it doesn’t!

We just noticed that the fix to update the resource availability in production caused other resources to disappear (one example being H2O and O missing from Electronica). We will look into this issue as soon a we can, but because @molp is out-of-office until Monday and we don’t feel comfortable messing with world data in a live environment without the key developer being present, a fix for this issue will have to wait until Monday.

In the meantime, if you discover similar issues on other planets, please add them to this thread and we will look into those cases as well.

Thank you very much for your understanding!

Planet FO-705d has lost it’s Argon!

It seems my production time has doubled for all of my structures.

Martin & molp:

Documenting here in the forum thread —

Rain posted a txt comparison file for resources in the #general discord at 6:26 PM German time on Friday.

He highlighted resource changes on FO-705d, KH-552b, SM-748a, and XK-745a.

Thanks again for all your support and hard work on this release!!

It has been observed that at least some of the planets one jump from Promitor have lost their faction affinity. I see it on CR-740b and Apothecary. Have not checked other planets. Not sure if this was intended.