Release Notes - Maintenance 2025.07

Release date

The maintenance release 2025.07 will be released on July, 9th, 2025

General Notes

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

New features

Mission planning

To lay the technical foundation for the upcoming gateway release, we reworked the mission planning system. The changes are mostly technical, so ideally you should not notice any changes during mission planning and flight execution. If so, please let us know.

Changes

  • We increased the starting capital of new companies to account for inflation:
Profile new old
Victualler 80000 40000
Carbon Farmer 80000 40000
Metallurgist 90000 45000
Manufacturer 100000 50000
Constructor 80000 40000
Fuel Engineer 70000 35000
  • Increased faction contract rewards
  • Changed the SYSI command to include planet fertility and environment data:
  • Increased the maximum deadline for multi-item contracts to 99 days
  • The deadline to extend failing contracts has been extended to 72h
  • Ships in the FLT command are now sorted by name first and then registration, allowing to change their order by adjusting the names accordingly
  • Increased the data retention for commodity exchange brokers to one year and added a new “1y” period to the charts. Note: We don’t have historical data, so the graphs will initially not go back that far.
  • Shipment inventory items now show where they’re supposed to be shipped:
  • The recipe selection marks missing materials to make it easier to find possible recipes
  • Government contexts are sorted by admincenter location

Fixes

  • Fixed a bug where a buy condition in a contract draft could not update its commodity without also editing the amount field.
  • Preventing long form labels from breaking the form layout by wrapping the words in a new line
  • Fixed a bug where notifications about a company joining or leaving a corporation would get lost
10 Likes

Love the update, especially the recipe selection marking missing materials. Would you be open to doing a strikethrough styling on the missing ingredient number, in addition to the current red, to support colorblind players?

  • Ships in the FLT command are now sorted by name first and then registration, allowing to change their order by adjusting the names accordingly

doesn’t seem to be working

hmmm. actually, doesn’t seem like i got the update. is the date correct? because that date is yesterday for me

Sorry, I put the 8th instead of the 9th. The update is live now.

That is a good idea, but just doing it for the production recipes is probably not enough. It should rather be a global setting and improve readability generally. In case you are colorblind, are there any other components in the game that are hard to read for you?

1 Like

Need update!

Unfortunately, I’ll have to update my Ship Repair Calc. that also estimates cost-per-trip just in case xD

When are you going to do something about existing accounts with usernames beginning and ending with non-alphabetical characters that always sort to the tops of lists, break @ tagging in the game’s communications channels, and subtly ruin text alignment in various game interfaces? I don’t want to see that anymore and it’s irritating enough to make me not want to play at all. A certain such pathologically unique username is basically unavoidably everywhere; it needs to be changed to look and work as a word like everyone else’s.

1 Like

Some good base level tweaks. I see some things that indeed have been in the queue for a long time. Thanks for the update.

1 Like

I love this update! Great quality of life improvements. :grin:

2 Likes

I appreciate the reply, and I agree that a global approach would be very helpful. The color-coding of commodities (RAT vs MCG vs STR) is often difficult to scan and get a sense of commodity groupings. Small icons (or special unicode characters) could help detect groups and quickly check inventories.

I know that might be a controversial suggestion, as there aren’t really icons used elsewhere. If anything, alternate color schemes could be helpful too, to rely less on colors that the common forms of colorblindness cannot perceive (red/green for Protanopia, for example).

Also are the FTL Preferences new with this update, or did I just miss them?? Either way, fantasti QOL feature. Thanks for that.