Release Notes - Bugfixes

General Notes

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

New features

Changes

  • A notification is created when a contract partner fulfills a condition. That way it should be way easier to keep track of contracts
  • In the CoGC contribution tile the own inventory is shown more prominently
  • Expert experience gains are now based on the recipes default cycle time instead of the time the production order took to complete. The latter has resulted in higher experience values when the production was halted for some time.
  • Expert spawn rates have been decreased. The first two experts still have the same time requirement, but the others spawn later. We think it has been too easy to get to 5 experts in an industry.
  • Aborts of flights have to be confirmed now.
  • The aerostat foundation requirement for gaseous planets has been reduced to ceiling(building_area / 3) units.
  • The weight and volume of aerostat foundations have been reduced.

Fixes

  • Local market ads are now shown as fulfilled (and therefore are deletable) when the corresponding contract is fulfilled
  • The countdown accuracy of the currently running production order has been increased to match that of queued orders.
6 Likes

With the new expert spawn rules if I have a recipe that takes 6hr at 100%…if I do it at 50 or 125…it still only clocks 6hr into the expert count?

Sorry for the late reply. Yes, when the order is finished the experts gain 6h of experience. So if you are running at an efficiency > 100% you can get more than 24h of experience in a single day.