Release Notes - Atlas

Yes, governors can reduce the fees to zero on non-faction planets from now on.

No, this is not the Politics update.

1 Like

I don’t see that Tungsten recipe getting much use. The AML cost of producing W is so very steep. With the current break-even of W in Moria (at 100% efficiency mind you) is 4.64k per unit. If you value the AML profit (as you should), a more conservative price for W would be between 8 and 9.2k. PT being ~ 325 means that the BMP recipe to produce PT is inherently a huge loss.

Suggestion: make the STL + W recipe produce 25 pt at 16.8 hours base time.

This is a lot more than I expected a while ago - happy to see a lot of things got included as part of this update. Progress!

SUPER happy about being able to sort inventories by CAT.

Would love to see the ability for CX order sorting.

The new color scheme looks fancy but I have a slight color deficiency and the previous scheme was more recognizable.

2 Likes

Some thoughts on the new map & features.

  1. It can be difficult to read the filters menu if there is stuff behind it.

Proposal: decrease the transparency of the element

image

2a) Toggling of Fleet does not remove my ships from the map

image

2b) These ship icons override the population graph if you have a ship in that system. My ship is in the Moria system, which should have an enormous graph. It’s hidden. This applies to all filters you can apply (resources, population, etc).

2c) These ship icons also disable the “hover to quick view” functionality of viewing a system.

image

2d) You can no longer remove other people’s ships (system traffic) from the local system map. I love the new aesthetic of the local map though. It looks great!

  1. The circles that denote a star system are a bit too big. It makes the map cluttered and difficult to discern information from it.

Proposal: Make the icons smaller, disable scaling with star size.

  1. The icons for CX and LM are too similar. Impossible to discern without enabling\disabling the filters which is which.

image

  1. Category sorting is awesome - will be using this all the time. But it still defaults to the default ABC sorting every time. Would be nice if I could set a default across all my inventories. Either a setting toggle globally, or once you switch an inventory to a certain sorting, it “remembers”.

  2. The color scheme of the new items. Apart from the color blindness\sensitivity the gentleman above also mentioned - it’s a little heavy on the reds for the commonly used items. 60% of my items are some shade of red.

2 Likes

Adding to the above issues,

VH-331 (Hortus) system doesn’t have population bar (the semi circle) when pop indicators are selected

LOVE the new color scheme! I was getting ready to complain about the ‘too many shades of grey’ which almost seemed unfinished. :grinning:

Thank you!

1 Like

" * The slider to select the amount of materials to be transferred now works better if space in the target inventory is limited"

Why is it that us PC guys and gals don’t get this slider option? Moving mats in this game is a REAL pain in the butt. A slider feature would make this a whole lot easier. But for some reason you think that the phone version needs it, but not the PC version?

1 Like

oh, can we get a Move All button? If I have 20 different things on my ship, I need to move each one individually, when I should just have an “Unload All” button. Ease of life options are a real thing

1 Like

Thank you all for your bug reports, feedback and suggestions.

We are currently looking into these issues!

We have been able to fix a few things already:

  • Ships on the system and universe maps are now hidden if the corresponding setting is disabled
  • We decreased the transparency for the maps’ settings, so it is easier to read the settings
  • We fixed the issue that made it impossible to open shipping ads on station LMs
1 Like

+1 on the color issues. I am only mildly red/green color blind and I can barely tell the difference between a lot of these. Anyone with a more severe case is likely struggling

1 Like

Fully agreed, Same color deficiancy here

No idea if this has been mentioned in a previous patch or somewhere else, but has there been thought to making electrolysis a thing? Oxygen and hydrogen both have a lot of uses so if there was a way to harvest them from water that cool be interesting. I don’t know if that messes with balance but I am curious if it is being considered.

I love the aesthetics of the new system map, but when my mouse hovers over an icon, or the name of a planet on the system map, scrolling up or down on my trackpad doesn’t change the zoom level. This can make it a little bit hard to zoom in and out at times. Could this be fixed?

In the current game state it’s unlikely. And yes it’s been mentioned :slight_smile:

It’s probably best implemented if an electricity mechanic were introduced into the game. The idea of which has been toyed with, but as of now it’s in the “conceptual” phase far down the road AFAIK.

1 Like

Sorry for posting again, but I also noticed that on system maps, local market icons show up on uninhabited planets in systems that have at least one local market. Clicking on the icon shows a buffer that states, “This planet has no local market.” Could this be fixed by not showing local market icons for planets without them?

1 Like

Should be fixed now!

We also fixed the bug that prevented shipyard projects from being started.

on the other hand, it is kinda nice to know that you just need to check the red things for your consumables.

I love the improvements of the new map! (though It’s not as good-looking as Prosperity :wink: )

I am however getting more confused now that hexagons/sectors have their designated names rendered. It takes some mental mapping to know that say Montem (OT-580b) and Prism (OT-889a) are found in TO. My first reaction is to browse the entire map for OT. Maybe you can add a planet filter? And/or fix the system IDs to actually match.

1 Like

Hi,
With the new Map I cannot find a way to make my ship planned route to be visible, :frowning:
It was such a usefull feature, especially when sending a ship between very distant systems (like Moria to/from Outer Heaven).
I also agree that OT system in TO sector is quite confusing.
I do not like new color scheme, for two reasons:

  1. I got very used to the old system for the last 2 years, and it was hard to switch;
  2. Many items that had very distinctive colours before, now are hard to tell apart, and the new colours now seem to be “faded”

Best regards

2 Likes