The supply side of the order book for RAT on three exchanges is frequently empty sitting at the MM (market maker) price if 175 credits.
The agri prices are nudging upwards ever so slowly, but they’re still going up. The Cost of Good Manufactured (CoGM) for HYF based agri is around 250.
At 550 average CX price for agri, it is no longer profitable to run FPs to make RAT… and that sets up the stage for some chaos. If FP is no longer profitable from market priced agri, that sets up for some wild rebalancing of agri for the carbs for burnables for carbon and herbs for FIM production.
Ultimately, the maximum price that agri can be sold for is capped by the MM price for RAT. It can’t go up because if it does, its no longer profitable for it to be used for its main use of RAT production.
While the PCI (Pioneer Consumable Index - FIO) is tracking up, the danger is that when these hit MM prices that production is no longer profitable when compared to buying from the MM
To that end, please consider raising the MM price for RAT by 5 credits per month (on the first of the month) for the next 5 months to allow RAT to establish a new baseline and make it so that it is viable to have food production something that doesn’t become a “it only works if you’re self supplying agri and even then, you’re better off making other things.”
Increasing the MM by less than 3% per month over several months gives the opportunity stop it if prices and profits appear to get unstable.
Increasing the MM also allows HYFs to become more viable as a source along with encouraging outward expansion to other fertile worlds and their increased logistics challenges (Pyrgos CH-771a, Demeter KI-446b, Saladin PG-899b, Poseidon HM-049b, and Cantium HM-910c).
Yes, this ultimately increases the prices for everything. As it is, the MMs don’t track inflation in the game. Using the RAT MM as a deflationary tool (people buying RAT from the MM are having money leave the game) endangers the industries that currently produce it when the CoGM makes it unprofitable to produce in that material chain. We see this already with “don’t become a constructor - there’s no money in the PP1” and that’s right. When the basics of production are cheaper when game supplied, new players entering those areas have difficulty being profitable and established players with those production chains move out to things that have profitable returns putting increased pressure on higher end MMs and the inflation that creates in the game.
