In response to @lowstrife ‘s suggestion that the next update focus on QOL and refinement of existing systems, I have created this topic to record suggestions. This will be linked to a discord thread on the official discord as well, where I think it would be more valuable to conduct discussion, and simply suggest ideas here.
I’ve also edited response that seem outside the scope of “fix/improve existing features”, though those would make great feature suggestions!
Discord thread: Discord
From @lowstrife:
If I may - I’d like to propose that there are more important things and pressing issues to tackle first before what appears to be the scope of this project. I don’t want to say it isn’t important or a cool feature, it is and many people would want it, but I think there are more pressing items. The following is a non-exhaustive list of some suggestions:
Planet plot limit problem
Horizontal integration incentives
Corporation overhaul
New player experience
Player retention (good steps have been made here!)
Tips in the ui for new players to address common questions
- Better explanations on what: 200 (100) in your workforce columns mean
Profitability balance of starting professions (constructor is terrible)
- This ties into broader economic meta balancing i.e marketmakers like bfabs, rat\dw acting like deflation currency sinks currently.
Quality of life items
Smarter flight planner for gateway travel
Multi-item CONTD refinement
Reoccurring shipping routes
More reliable leaderboard data
While its difficult to determine that any individual item may be more important to a different group of people. However, I think we could agree that the community would deem at least a few of these items as having a higher level of importance in terms of priority of limited development time and resources.
As always, appreciate the continued work and transparency about what’s coming and the status of the work being done.
Further thoughts from @SLKLS
My (hopefully mostly neutral) ranking would be:
+++++ Profitability balance of starting professions (constructor is terrible) (PP1 are a “bad” starting building because of high logistics too, and the same or worse than PP2 which should imo only produce emergency bfabs which are a bit more expensive but not too much)
- +++ This ties into broader economic meta balancing i.e marketmakers like bfabs, rat\dw acting like deflation currency sinks currently. (imo MMs should be raised as soon as they are hit on a regular basis, or even better dynamik MMs for ask or both)
++++ Horizontal integration incentives (HQ bonus is already neither balanced nor relevant for the most players so it ends up being ignored and all players can do everything with the same efficiency while specialization has to pick more expensive planets with longer logistics rountes)
+++ Planet plot limit problem (developing plots for example and maybe taking the first base out of the plot system)
++ New player experience
Tips in the ui for new players to address common questions
Better explanations on what: 200 (100) in your workforce columns mean
++ Player retention (good steps have been made here!)
++ Smarter flight planner for gateway travel
++ Multi-item CONTD refinement
more automation in conts in general, sell conts have to be interacted with twice by each side
Corporation overhaul
Reoccurring shipping routes
? Quality of life items
More reliable leaderboard data
From @saigo
A way to group multiple screens into a “tab” so as to organize large numbers of screens efficiently (+1 from me personally
)
From untech
- I want the vestiges of unimplemented features to be removed, it does not look good. Examples: ECD, recurring contracts, price change in CXM, the leaderboards that does not work
- I want the map to be much more useful: easier search, more information on popup, more noticeable “pings”
- I want syncronized panes for trading
- I want screen templates for planet management and trading
- I want the leaderboards to load instantly
- I want as much Refined Prun features to be backported as possible. Must have: financials, burn, mat colors (icons are optional), CXTS.