QoL - POPI - Senior Players

I have two different requests - either one would be acceptable, the first should be very easy to code, while the second one would be more comprehensive but take more coding. First, the problem. When one is managing several planets (in my case 14) - dealing with filling the POPI is very time consuming - because the refill cycle is 5 days, the player must open all the POPI buildings twice a week - or keep track of 14 different timing cycles (opening them all twice is easier). This takes alot of duplicative effort and adds little to game play.

Solution One :: (simple) change the refill cycle to 7 days (or 14 days for 10 day cycle) - and tie the cycle to the population cycle for the planet, so that you only need to cycle through all the POPI buildings once a week. (and yes, while the 5 day is much better then the old 3 day cycle - it would be so much easier to have a 7 day cycle). The PRO is that this should be simple to code and still leaves the mechanics simpler, just slightly streamlined. Players would still need to load the POPI manually - but simplifies the timing on when to do so. The CON is that while it limits the need to check only once a week (instead of the current one or two) - but the manually intensive need to load everything manually is maintained.

Solution Two :: provide a warehouse for the planetary government and allow the governor to setup the amount of resources to drop into the POPI on every reload cycle, and that amount is automatically moved given that those goods are in the warehouse. This could also be used to hold goods for the COGC which would automatically refill as long as there are supplies there. The PRO for this is that while the materials must still be managed and provided, the actual loading of the materials is automated. The CON is the coding required to allow this to work. Arguably this might setup the governing system better for the future depending on what future goals are.

-Craftsman

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I will repeat my dream feature here. I would love to see an automatic government storefront. Allow the government to set prices for inputs it authorizes (e.g. I want people to be able to sell DW to the safety station at price X, OFF to the safety station at price Y, but not other inputs because I don’t want to pay for less efficient inputs, and I want to pay price Z for OFF for the infirmary but nothing else because I don’t want to promote too many settlers away from pioneers). This puts the planetary governor in the position of setting policy rather than serving as planetary janitor, tediously restocking things and, if he’s enough of a masochist, tediously drafting and then voting on motions for reimbursement.

I think this kind of a system reduces the tedium for the governor by allowing more of a set-and-forget system and encourages other planetary denizens to take an active role in supporting planetary infrastructure without requiring yet more contracts. As it stands, I just donate infrastructure upkeep to planets I maintain because having to redo a motion every time I top off the planet is a chore.

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7 days would certainly make more sense.

Since there is already reserve space for POPI inputs I don’t think a new warehouse system is necessary. I think a better solution would be to just increase the reserve limits.

To fix the contribution tedium here is what I propose. Currently, when adding inputs anything beyond the max consumption gets thrown into reserve. Instead, why not throw everything into the reserve and have a slider/percentage/number box for the contribution and that amount gets pulled from the reserve as needed at each cycle. This way, all that is needed is to make sure the reserve stays sufficiently filled. This also makes it easy to fine tune (set and forget) how much of each input is used without having to manually add stuff multiple times a week or wastefully filling the contribution to 100% when maybe only 20% is needed.

edit:

Filefolders posted his response while I was writing mine so I didn’t see it but I think both of our suggestions complement each other. Since my suggestion simplifies contribution it will also be simpler for the government to create contracts for people to fill the input reserves…. or they can sell inputs to the POPI as Filefolders suggested.

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Another idea - for building repairs - would it be possible to pull the supplies from a ship that is at the base? This way you don’t need to go through the tedious unloading / repair / reloading leftover supplies?

I like this. It would add a level of control over population that currently requires horrific amounts of micro management.