I agree that outcome of the Promitor election was not in the best interest of the greater population, in particular because it is a starter planet and has potential negative impacts to the growth of the player base in the short term.
On the assumption that the winning voting bloc did not violate the ToS, then the victory can largely be attributed to voter apathy. I think the conversation should focus on how the democratic process can be made more robust. There are a few areas I think should be focussed on:
Voter Apathy / Election Barriers
The more people voting, the more robust the result will be and the less power minority voting blocs will have.
I suspect voter apathy boils down to:
- New players not knowing about voting
- Long-term players not paying attention to results because the results rarely vary
- As the number of bases you manage increases, so does the number of elections you need to monitor
In addition, finding the status of each vote can be a couple of clicks (depending on your screen setup). Understanding the platform that a candidate is running on is difficult at best, it might be in somewhere in planet chat, a discord or nowhere at all.
Finally, the āin-progressā results shown on the election screen enables two key items:
- individual players assume the final outcome and not monitor the race
- voting blocs know exactly how to distribute votes to execute a āsnipeā
Overall, Iād like to see improvements to campaigning to enable both some kind of advertising of candidates positions, a streamline voting interface and hiding the election tallies until the vote is over.
Holding governments to account
Once a government is elected, we should have some capability to hold our officials to account. The suggestions in this thread around a no-confidence vote are reasonable, but I think the method of implementation will be challenging.
- Triggering a vote - can anyone raise a motion? How much support does it require to trigger a planet wide vote? You donāt want to be spammed with alerts by disgruntled election losers.
- Passing a vote - How many votes to pass? 51%? Two third majority? - with the current voter turn out, none would ever pass.
- Time - how long should the vote last for? Elections are currently 7 days. That would be a quarter of the election term. The vote could end early once the threshold had been passed.
- Outcome - What happens when passed? I would think the government would be dissolved and a new election run. Should the members of the government have some kind of record against their user that future voters can easily find?
This feature has a lot more complexities to implement, trying to strike a balance between giving players power to hold officials to account, while preventing the feature from being abused.
I think that a focus on improving the robustness of elections should be the priority, which should reduce the need for features to hold bad governments to account. After all, there is another election just 29 days away.