In the planning of things, one of the data wishes is “how much traffic does this planet have compared to that planet?”
While I can count (by hand) how often I dispatch a ship somewhere and keep track of it… and I could poll users in planet chat (who would also be given the same task of counting things by hand, if they’re active in planet chat at all)… It would be nice if I, as a governor, could see how many ships land on the planet. Bonus if the flight plan was also filed.
Departures
Destination
1 day
7 day
Moria Station
2
10
Sand
3
13
Arrivals
Source
Moria Station
5
23
This would help people make more informed decisions about gateway planning within a system so that they’re able to serve the most players.
It could be delay by a day to avoid compute on every ship.
You could add the tonnage & volumes as well. (import and Exports)
Other stats:
Ship that land/take-off on the planet or just fly by.
Numbers of ships in parking orbits.
I think the import/export t and m³ would be interesting to gauge if and where orbital infrastructure would be worth it. We are currently basically acting blind in that regard.
In theory, all this information currently exists on the SYSTEM_TRAFFIC payload, just need parsing handling for it.
Everytime you load an MS buffer, every ship in that system broadcasts its location (or transit state), and owner. You don’t get the blueprint of the ship, which is a shame
Couldn’t that be tracked via FIO or something? If it includees “transit state” (arriving on / departing from) you could get a pretty accurate picture of the traffic in a system.
I would need to be checked every ~10 min to avoid ships slipping through as the shortest time I found on an empty WCB was 19 min.
FIO mostly tracks the ‘LIVE’ State of the game, with little or no historical data. I could probably build the handler for that moderately easily if desired.
OP wanted a traffic report like gateways provide (or, Elite Dangerous) which would require some sort of database/aggregation which is out-of-scope for FIO