I would like to preface this post by saying that I have been considering what my stance on this is and I’ve finally come to a decision. Eve, this is not, and the game should not act like it.
We haven’t done anything “EVIL” this universe, and even when we do, we don’t use busted game mechanics and design to get the point across.
With the advent of a new player wave, some individuals have taken to thinking that “piracy” is the same thing as “roleplaying.” Not only are these people wrong, they are taking advantage of a system that frankly shouldn’t exist. Additionally, with the ability to post sell orders with simply a WAR on a planet, there is very little which prevents bad faith orders from being placed. To be explicit, a “bad faith order” is one in which the offering party has no intent what-so-ever to deliver goods and will try and persuade (read: con) you into honoring your end of the bargin. “Piracy” is defined as someone taking a shipping order and never intending to deliver your goods with the understanding that you will eventually breach their contract (either by accident or intent) and they will get your stuff.
As I’ve heard PRUN called “EVE without Combat,” let’s take a look at what makes a Pirate in EVE work as a roleplay element.
In EVE, when you get Interdicted, you are typically given a script of demands by a pirate. You have a choice:
- Do what the pirate asks and hope they don’t try and extort you further or blow you up.
- Try and gun your way out or run, hoping that you don’t get blown up.
In both instances you’re engaging with the pirate through the mechanics of the game. Now let’s take a look at PRUN and why these issues are a little different.
- Most piracy in EVE happens in low to null security space. This concept is fundamentally completely absent in PRUN, the whole universe is either “high” or “null” sec depending on how you look at it and this is a crucial difference. In EVE you are choosing to put yourself in a situation where you might be pirated. In PRUN you just exist in a situation where you may be pirated… but not because the system gives you a choice. The system is just poorly designed.
- Company Rating is pretty much irrelevant and the only “hostile” action you can take against a pirate is to either advertise their piracy or breach them. You can’t run, or outgun them. There is no skill involved.
- The fight is entirely one-sided… even more so than it would have been in EVE. They already have your stuff. There’s no chance to RP! You just write the goods off as a loss, add the player to your personal block-list, and move on.
To summarize, if you take someone’s shipping order with no intent to fulfill the order, you aren’t roleplaying, you are being a dick.
How can this problem be solved in a way that lets piracy continue because I want to be a pirate and I am a worthless piece of human garbage?
Good question. I have a few suggestions:
- Shipping ads need a couple of extra options on them, one of which is collateralization. No company in the real world would ship valuable goods with an un-bonded company, without insurance, and no collateral. You want to ship a full ship of goods? Post collateral. You want to ship a little batch? Post collateral. Make the collateral based on market rate and tied to the good being shipped. This prevents exploitation.
- Let me pay for recovery insurance as someone who needs shipping done. I should be able to have goods held for me in CONT or otherwise if someone breaches after I have paid them. The idea that I can pay someone and they keep my stuff is absurd. The goods are “blocked” and I’m one-hundred-per-cent sure that an in-universe reason why you can’t open a locked cargo container that is welded shut exists.
- There needs to be an option for shippers to post capacity. Right now the system only has half the equation. I should be able to decide who gets my shipment if I want to.
- Shipping should be denied by default and set to explicit allow, unlike LM ads for goods which are inverted (anyone can accept an ad for goods sale/buy).
- Let me pay to blow up another player if they breach on a shipment and refuse recollection. I’m sure losing your FTL ship of which you only have two is a proper incentive to not
be a dickroleplay aggressively.
At the time of this writing there are 2 Million NCC worth of Bad Faith orders on the YI-280J Local Market. These are orders that are logistically impossible for the poster to fulfill as the WAR on 280j is only capable of holding 500t/m^3 and 1000 BER takes up 1,923 and some change tons of mass-storage. The only purpose these orders could possibly have are to either dupe a player into a near-half-million currency payout for company rating (which isn’t relevant, see above) or to serve as an accidental click trap.
These types of orders should be impossible to place. It is therefore my suggestion that if you only have a WAR on a planet that you can only post ads to SELL what IS CURRENTLY IN YOUR WAR.
Thanks for coming to my TED talk.