I’ve decided to take a vacation this summer. I’ll be traveling to a small town north of me by about 7 hours drive to stay near one of the great lakes in North America (I’m lucky to live by such a phenomenon).
I love this game, but I can’t help but feel like I’m “losing” by going on vacation. My buildings will go inactive, but they’ll continue to degrade. My workforce will be idle, but they’ll continue to consume.
I can get around this by deconstructing everything I have and then rebuilding it when I get back, but that’s a lot of work. I can also sell off all of my consumables so that my workforce can’t consume anything, but that’s a lot of work too.
I was wondering if we’d be open to revisiting the idea that buildings degrade and workforces consume while a building is idle.
I like the game, but I don’t like how it makes me feel that everything goes bad when I go on vacation. I actually don’t like that it makes me feel like I have to produce something in my base just because I have the building.
What happens when someone with a lock up on high skilled workers that are in demand takes a vacation?
On one hand, I fully support the requirement for a vacation mode; however, in the other hand I recognize that Population is not an infinite resource. If someone was holding on to workers that I needed and I couldn’t get while they take a month long break, that would be frustrating.
If we can design a solution that account for this, I think we’ll have a winner.
Thank you. Initially was just a respectful joke. However, I noticed that it evolved in ideas or it made people to think about. In fact this game has resemblances to real life as well as many players take it seriously. It could be a feature for the players to avoid losses if they need to be absent for a certain amount of time for any reason.