Hi everyone, as the title says i just started the game and i want to rant about and maybe also discuss the concept of price bands, stopping me from increasing my price over a certain value. In general, i get it, people with to much money suddenly saying Oxygen costs 50k now (compared to the 90.9 at my local CX) or making a usually valuable item crash by flooding the market with sell orders at 0.01 a peace is obviously bad, i get that. But here is, in my opinion, where the new player problem sneaks back in:
The basic situation is simple: I want to build my colonies first building after using up the gifted materials. Sounds easy right? just go to the market and buy them. My problem is the following:
When i go to the market for almost all resources i would need as a new player (basic consumables, building materials, first products like basic metals and carbon, etc.) have some mega corp with 1000+ days since founding flooding the market with at least 30k units strong buy orders at maximal price and a similar amount of sell orders at minimum price. This way, whenever i want to buy or sell something i have to do it with them at a price that inflates my costs and also make me earn significantly less even when selling basic resources (the best deal i can make rn has like 40 AIC profit before shipping)
In the end the price bands cause me to not get any decent deals on something basic like 5 overalls for my workers because there is a 24739 units strong buy order at the maximum bid without a way to get around it without paying artificially high prices in order to just barely scrape by on a loosing businesses from week to week while slowly loosing my starting capital.
In the end i don’t think that there should be no guard rails against the things i said at the beginning but i just hope that, in the future, there will be something that ensures new players, where their money matters way more as they don’t tend to have such a stable income yet, have a chance to get the things they need to build a basic, profitable production line and keep it running no matter where they start without needing to fear mega corpos stonewalling the markets.
FYI the games im thinking back to in regards to this are sandbox MMOs like Eve Online, Elite Dangerous and Albion. And yes, those have a plethora of flaws as well, i am very aware of that, and there is a reason why i’m not just playing those if i want to do economy stuff, but at least all of them (yes even eve as a f2p user) allow new players to “make a living”, even if just small, through economic means from the get go.