Given the recent devlogs, I’m reactivating this thread.
I personally have very, very little to say about the shipping routes feature, but I do want to pre-empt one thing:
I would be extremely disappointed if we cannot automate moving other player’s shipments via the shipping routes feature.
Right now, one of the biggest issues with cooperative play in the game is that ships are expensive, permanently locked to an account, but transferring SHPT blocks for other players is very time consuming and tedious as it cannot be semi-automated the same way we can for other resources using community plugins like rPrUn, or custom forks of it.
I myself have a fleet of 28 ships but they mostly stay idle because I no longer have the time to operate them manually, but I have the money to buy more ships for the corp, but I can’t because if a player I buy a ship for leaves, I can’t get that ship back and continue the logistical operation.
Whatever future solution to ship trading might exist in the future, I’d really like to, right now, be able to automate the process of loading SHPTs onto ships. Even if it’s not perfect at utilising space (such as just naively taking the first shipment that matches the destination, instead of calculating the best combination), that’d be an acceptable efficiency trade-off for ingame automation to me.
I’d love to be able to just accept 10 contracts from 10 players, mass pickup all of them, and then have ships assigned to the Shipping Routes automatically collect matching SHPTs from the inventory before departing.
I think it would also be really nice if Shipping Routes could also attempt to auto-deliver SHPTs when arriving at their destination, with user customisable fallback logic. (Should the ship try to unload the SHPT to local storage? Should it just continue to the next leg anyway? Should it do nothing and ask the player to decide what to do?)
As one of COSM’s officers, and with the level of insight I have into how so many people play this game, I’ve realised that the primary thing pushing players away from this game is that there’s no realistic way to reduce your time investment in this game once you get large, beyond doing less, if you want to cooperate with other players. Independent players are quite capable of just retooling their empire to mass produce a selection of low maintenance products, but that’s not fun for most people. If you’re cooperating in a production chain, you really don’t have any options, and I think it’s a shame that high level cooperative gameplay is so prohibitively burdensome. Between my job and social upkeep, I barely have the time to maintain 15 mostly low-effort bases, let alone the full 24 my permit count allows.
Having the ability to direct my funds towards operating a massive autonomous fleet for my corp would do wonders for both restoring my motivation, and allowing me to take strain off of my corp members and reduce their burnout.