In this week’s devlog Michi talks about the recent maintenance release and the database issues it brought to light.
You can find the full issue of the development log here.
In this week’s devlog Michi talks about the recent maintenance release and the database issues it brought to light.
You can find the full issue of the development log here.
Insane news, this fixes basically every major balance issue.
I hope so. And I also hope that we don’t see any run-away inflation or other serious problems. We are giving up the currency pegs.
An interesting consequence: Since we plan on adjusting the MMs independent of currency, we will most likely see that the currencies develop differently.
Dynamic MMs are very bold. I thought we’d only see MM bumps cause they are safer.
I really hope they work well.
FX will be useful, wohoo
Worth mentioning would be that bfabs would need a retouch or other solution to keep them from skyrocketing.
(On another note about run-away inflation: Depending on how the MM changes and faction gov will be working it could cause a lot of the money sinks to be removed which should be kept in mind)
At the moment I’m not seeing any reason for potential runaway inflation. Happen if you increase the top market makers. Depending on how you make them dynamic, if they get hit too much they probably get nerfed at least that is my understanding.
Maybe molp can clarify, dynamic means if an ask mm gets hit too much the price will increase, if I bid mm gets hit too much its price will drop and vice versa?
It is not clear at all how that will impact inflation in the end. It will all depend on the implementation details.