Material madness – Development Log #141


#1

While Julian is about to set set course towards a full-blown marketing offensive, Martin is getting Corporations ready and Michi is working on the mother of all material trees.

You can find the full issue of the development log here: link


#2

Hey, @molp ? Can we get that visualization tool? Would make planning out production much easier…


#3

Unfortunately not, at least not in the near future. This is not because we don’t want the players to have good tools, but it rather has technical reasons: the material/world editor is a tool of its own, independent of the game’s code and not intended for a general audience.

When we reach further milestones like beta/early-access releases we can talk about such convenience features again, but right now we are focusing on the core game play.