Material madness – Development Log #141

While Julian is about to set set course towards a full-blown marketing offensive, Martin is getting Corporations ready and Michi is working on the mother of all material trees.

You can find the full issue of the development log here: link

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Hey, @molp ? Can we get that visualization tool? Would make planning out production much easier…

Unfortunately not, at least not in the near future. This is not because we don’t want the players to have good tools, but it rather has technical reasons: the material/world editor is a tool of its own, independent of the game’s code and not intended for a general audience.

When we reach further milestones like beta/early-access releases we can talk about such convenience features again, but right now we are focusing on the core game play.