Making politics whole again: revolts

(this is obviously written under the influence of current events, going on in the game)

To balance out current political system, I think we need a way for players on the planet to be able to have some influence on the government of the planet. One of these ways should be some kind of a revolt that a player can do if they dislike the direction the politics is moving in.

My suggestion is that every player is able to put their base on a planet into a “rally”/“strike”/“revolt” state. Such a base would:

  • cease paying any production fees,
  • not get the CoGC bonus,
  • receive workers with lower priority (i.e. all normal bases get their workers first, then the remainder gets redistributed among the “revolting” bases),
  • maybe get some other production efficiency debuff.

Also if a significant (let’s say, 50%) amount of bases on the planet goes into “revolt” state, it should automatically start new election cycle immediatelly.

This is a rather big feature to implement, but I tried my best to keep the potential work as minimal as possible. I am not completely sure it will help the current situation either, but having a way to start a preterm election will definitely be a very powerful tool - although a dangerous one too.

7 Likes

A potentially simpler system would be to add an impeachment/vote of no confidence system that the players on planet can trigger.
I will say, I would switch one thing: make the revolting players have priority with population. This hurts the government, as they now need to make sure they have enough pops that revolting players won’t siphon too many off.

2 Likes

Revolting must have a price on it for the players too – otherwise why wouldn’t they always be in the revolting state to have a tax break?

Agreed. I’d argue for either reduced efficiency (more than just not getting CoGC), and/or increased degradation.

1 Like

Here’s how I see something like this working the best:

Have it so players with bases on the planet can push a button in the ADM - like running for election, or voting, but it’s a vote of no confidence [as we have parliaments]. Once a certain threshold gets reached, an election will start - maybe even a shorter election [like the ones that occur when you make an ADM.]

I feel like this should be based off amount of bases on the planet, parliament size, and a mixture of those. I do not know the best way this could be implemented, but having some sort of mechanic to recall an unpopular administration could be a neat thing.

3 Likes

i think the addition of vote toggling will add in an element where it will be harder to do takeovers. could even make it a small fee (hiring someone to vote for you lore wise). Basically while the vote is toggled, it will drop your vote in for the toggled person/group on that planet only just before voting ends. If you manually vote, it will overwrite your toggles for that voting period. This should help voter fatigue, increase voter turnout, and make takeovers much harder. The only times you would need to interact with your toggles is when you need to change them from a loss of confidence, player quitting, player leaving that gov, or a new player you want in gov showing up.