Looking for Performance Gaps - Development Log #522

In this week’s devlog Michi talks about influence reports and finding the cause of the performance issues.

You can find the full issue of the development log here.

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Molp,

While i look forward to upcoming changes regarding to influence, I am worried that this will create additional work on an already busy game. Is there any way to do a QOL improvement on POPI/COGC filling? A dedicated planetary warehouse would help and maybe ability to do automatic filling? I find myself running 14 planets and maintaining the COGC and POPI I find to be an outsized use of my time. It doesn’t really provide any enjoyment and I do them out of necessity - so I really don’t think this portion of the game provides much ‘reward’ in terms of ‘work’ and might be a good target for QOL. (note I am not talking about the supplying of the material - there should be upkeep to manage - just how the material is ‘spent’).

Also, having a planetary warehouse and ability to ‘store’ materials just for COGC and POPI would allow the government to issue contracts to other players for delivery of materials and pay for them.

Anyway, just wanted to put this out there. Thanks!

And thanks to your attention on the performance issues - I feel like my connection has been steadier for the past day or two.

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