Increasing the economic incentives of specialized empire production

I don’t think we would want to lock early players out of specialization - I think we would encourage them to specialize as early as possible - taking advantage of COGC, etc. I do agree that Fuel Refining should be merged into Resource Extraction.

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Yeah some buffs should be made if needed vs just removing it as a starter option.
Fuel should probably be its own topic though.

As a newer player, I’d like to add my two cents. I agree with what lowstrife suggested. I played back in 2021 and ended up quitting because there was virtually no market liquidity for new players to meaningfully participate. Combined with the slow early-game progression, there just wasn’t much incentive to stick around.

I recently returned, and the improved coordination to support new players has helped a lot. That said, for someone who is completely new, simply trying the game without digging into the forums, I think retention will still be very low. Outside of basic goods, there isn’t much market liquidity, which makes it hard for new players to really engage with the economy.

It highly depends on what cx you’re on how much liquidity there is. Moria and antares are substantially better than hortus\benten.