Increasing the economic incentives of specialized empire production

I can’t edit the main post anymore. Here’s a claude summary

1. “Experts 2.0” (company-level experts) — Counterpoint (dev)
Move experts off individual bases and onto companies instead, with bonuses weighted more heavily toward higher-tier workforces to reward moving up the tech tree.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/2

2. Three-tier expert system + gated building tiers — Laaxus
Split experts into base/company/corporation tiers, and make new players unlock higher building tiers (SET, TEC, SCI) over time through industry XP rather than immediately, so vertical integration is hard early but not blocked forever.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/4

3. Flat, non-HQ-scaling empire bonus per industry — Weiiswurst
Give every company (new or old) a strong, stackable empire-wide production bonus for chosen industries that does not scale with HQ level, so it rewards specialization without disadvantaging new players.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/14

4. Fixed total boost pool split across professions (“Company-wide specialization”) — SLKLS
Give each company a fixed total bonus pool (e.g. 75%) distributed according to expert distribution with a per-profession cap (e.g. 25%), so full specialization in ~3 industries is possible while new players still start with the max boost and no margin disadvantage.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/48 (also has its own dedicated thread: https://com.prosperousuniverse.com/t/company-wide-specialization/7386)

5. Decoupled HQ “permit points” tied to location/COGC — CraftsmanThirteen
Replace the strict HQ-level-to-permit-count system with a “points” budget where base cost varies by location and matching COGC (cheaper on the fringe or in a base matching your specialty), pushing veteran players to spread out and specialize rather than stack bases in the core.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/33

Bonus (6th) — Automatic building-mix efficiency formula — startube
Proposed a formula that gives an input-cost discount scaling with what percentage of a company’s input-consuming buildings are one type (up to ~20% at full specialization), requiring no manual specialization choice at all.
:link: https://com.prosperousuniverse.com/t/increasing-the-economic-incentives-of-specialized-empire-production/7117/52

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