Improve WAR per player limit

Why is every player bound to a limit on how many units they can have?
Here the most extreme example: If I found a colony on a unsettled planet and build a WAR there. I am gov and overall the only player there but I still can only use one of the 50 units there.
But overall it does not make sense that the government would leave WAR units idle which could earn money. And currently the reason to upgrade a warehouse is to get more units per player and not more total units as the amount of total units is so high that it doesn’t matter (I think the highest usage I have seen was not even 10%).
And the need for WAR units is not equally distributed: For example in case of leases, shipping or other forms of cooperations the cargo of multiple players flows through one inventory which means that the one player needs a lot while the others little additional storage.

So here the proposal:

  • removing the limit completely (or adding a motion to adjust the limit)
  • reducing the total WAR units by 80%

Results:

  • additional income for governments
  • the fee for WAR units will be supply / demand driven
  • the storage monopoly of the CX will be reduced enabling a planetary WAR to be used as a logistics hub which in return makes settling further out less painful
  • larger scale planetary trading becomes possible (currently a max level WAR has 2 HCBs space)

Problems:

  • potential griefing: renting a lot of units on planets of factions you don’t like and then just not paying for them, effectively locking the planets WAR
    => per week only 10% (min 5, max 100) units can be rented
    => not paying: as many WAR units as possible will be cancelled
    => not paying for 4 weeks: content gets transferred to the gov and units get cancelled (needs gov being able to use warehouse units, else it could just be deleted), a few units could be protected from that
  • motion reducing max units: what is with players using more units than the max?
    => simple solution: just not implementing the motion :wink:
    => they get marked somewhere and the game tries to cancel the additional units daily / weekly / whenever there is a transfer out of the WAR (no idea what would be technically realistic without adding a check that runs unnessesary 99% of the time)
  • there is a max amount of WAR units that can be realistically reached, what do big planets do once they reach that limit
    => increasing the fee, though this only makes sense to a degree as new players shouldn’t pay a premium just to use a WAR on their starter planet (imo)
    => adding a repeatable upgrade once the highest level is reached that adds like 20-100 units, depending on price of the upgrade (max level WAR would be ~2k units with a 80% reduction)
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