Gateway bugs: Upgrades, STL travel, Traffic

There are a couple bugs with gateway upgrades, gateway travel, and the gateway traffic numbers.
They have been mentioned on several different discords so I am summarizing them all here.

When upgrading the Montem and Circe Gateways, Volume and Distance were each upgraded once, but in seperate simultaneous motions. Distance was completed first for both (and a 14.99Pc link formed between the 2 gates), but when the volume upgrades were completed, both Gateways downgraded the distance back to 0.

The link remains active and ships under 3,000m^3 are able to fly through it, with the exception of any STL-only ships which show the error ‘FTL reactor required’ - likely unrelated to the upgrade bug but still an issue.

Thanks to BlueOrange figuring out the Gateway upgrade bug, if our assumptions are correct, this has the possibility of enabling Gateways to use up to 8 upgrades, by upgrading distance and volume to 3 simultaneously, completing distance first and creating a link, then finishing the 3 volume upgrades and finally adding 2 capacity upgrades. The link should remain stable as long as it is not removed.

Finally, the 24h limit for the Gateway traffic seems to have an error, where it keeps accumulating.
The Link was formed 3d 2h ago as of this post, and 45 ships have been sent through since that time, (confirmed with VF usage) yet the traffic numbers show 45 ships in the last 24h despite many of those being before the latest 24h period (I personally sent a ship through the minute it was built).

EDIT:
Additionally, the gov finances don’t reflect the number of jumps shown in the gateway.
As of writing this, there are 105 jumps from Montem, gov shows fees for 87, and there are 98 jumps from Circe, gov shows fees for 82.
Could just be delays in it showing up, but worth mentioning in case it’s related to the other bugs around traffic numbers.
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Additional bug found: Gateways cannot be turned off while using BLU
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Upgrade contracts don’t always fulfill upon completion - Montem and Griffonstone gateways have contracts still open for some of the completed upgrades.
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Gateway upkeep has occasionally deleted items from the game - to recreate, ‘unload’ a ship when there is not enough room in the upkeep, and the overflow goes into the Vortex Fuel store, then moving any VF will delete those extra items from the inventory (example shown on PCT-Gateway-Research)
Gateway upkeep is also not accepting materials, they can be taken out of the upkeep, but not put back in.

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I’ll tack on the other bugs I’ve found.

  • The gateway from YI-265 to Gasworld has not been renamed correctly, despite the motion going through days ago
  • I reported it elsewhere on the forums, but the GTWT command is broken when not provided an ID. I’m not sure what it should be displaying if not given an ID.

I’ll also reiterate that the current validation for gateway names seems weird. At the very least numbers and “-“ should be allowed.

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The gateway naming limitations have been discussed with Molp. The name we tried using didn’t meet the requirements. The governor will set a suitable name when he gets back into things after the new year.

That being said, it is good to reiterate the issue which makes gateway naming quite challenging - particuarly for unnamed planets. “Montem To Circe” makes it pretty clear what the endpoints are. “Twosixfive To Gasworld” not so much.

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I am also seeing that my small STL ship can’t fly through the Antares gate:

In ANT we ran our upgrades in series, they did not overlap.

This isn’t a huge deal, but I notice I can’t complete my upgrade contracts. Not sure if this is because other upgrades elsewhere are in progress, or what:

RealBandit- I do believe there’s a delay for the money to show up on the Gov page due to batching. I noticed that on the test server when doing my own test flights.

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Today we ran into a new issue where we lost some VF.

  • I was the initial fuel contractor for the Hepg to Griff gate.

  • On 2026-12-28 I added 13454 VF to the Heph to Griff gate.

  • Between then and now 630 VF has been used by jumps. All good!

  • I put Bookliko in charge as the new fuel contractor for 5 periods.

  • 12 hours ago, Bookliko added 10,000 VF to the gate and took this picture:

I notice that INV 7a1312b6 is the same inventory I use, they added the VF to my previous amount and it shows the expected amount. The gate name shows up as two dashes, which doesn’t happen for me.

  • Now, we both check the fuel inv, and it shows 12824 fuel. I never saw Bookliko’s 10k fuel appear. This is what it looks like for me:

This is what Bookliko sees:

The same inv 7a1312b6 doesn’t seem to share between us. Also we are both fuel contractors on the table. I actually intended hers to start after mine ended, but I don’t know if I entered that correctly. Not sure what behavior should happen when two are set.

We aren’t worried about reimbursing the VF, just wanna make sure we can fill them.

Not sure if it was asked before. I am about to construct a gate and yes it will take several more months. Anyhow the motion to create the gate was buggy and I somehow could only establish a 31d period to finish. Now before contract breaching both me and the government terminated the contract. The material (everything except the new gateway stuff) is still in the construction store. I just wonder now, cause the Gofundmegate GTW GTW-TIJ-016 is still available in flight path finding and menues. The government could still rename it. I wonder (did not try) If I can still finish the gate or if I should make a new construction motion for a Gofundmenowforreal gate - in hope it has a longer construction period ? Will the old unfinished gate go away one day ? I am also sure it had been asked before, but what was the reason to not make the construction store public as with the COGC or the planetary projects ?

If you remove the items from the store it will disappear, but the gateway will remain permanently (see QQ-001c test gateways) you can still rename them though. Archiel did have some problems with the contract termination, could’ve been as it was another upgrade and not a gateway or first upgrade as I have tested with before.

The deadline is capped at 99d, did you try to set it higher? It might have reset to default.

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It can be extended like any other contract. If it breaches then the gateway can’t be built but the store will remain until items are removed by the constructor. If the unfinished gateway does in fact remain after the store disappears this seems like a nuisance that should be addressed by the devs.

The cap should have been 365d but a glitch limited it to 90d. I don’t know if they plan to fix that in the maintenance release.

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OK - the old inventory is blocked. I could not add more stuff into it. As my ship had no space I could not take stuff out. Thus I made a new governmental draft. Each time you open the voting draft, the partner name is removed. Also in the voting it is not showing the construction time… I entered 99d then and if you go to edit (the voting draft, that 99d is still there but name is missing). Not sure if you see the 99d during voting, as it was just me and just one line of voting. After the voting was successfull me (as company) received a contract with a initial duration of 99d and 1h (where does that 1h come from?)

I accepted the contract and now I can start the construction. The planet screen and the current old gateway looks like that

Now I do have 2 Gateways

Now I can fly from one construction site to the other

After emptying one storage (you can take out but not in) the storage as expected disappeared. The old gate unfort. is still available. I believe there should be some kind of cleanup then OR a new gate should only be established if a construction inventory is filled 100 % and somehow handed over the materials to create a gate. Would also make more sense, that not everybody see the gate already in the flight system etc. before there actual is a gate…

flight option toggle in BTF (Blueprint Test Flight) is broken, can’t change flight plan mode or whether to use gateway

Maybe the whole process can be changed a bit.

The contract has a part “Start construction”

Why not change it to “Start providing material”

Once all materials are provided a Button (or in that contract: Option) “Build the gate” could be activated.

Only on that last step the infrastructure is realy created (+all options for naming, flying to, etc.)

We do have a button like that for ship construction. We do have a way to collect materials for planetary infrastructure… I still wonder why everything has to be reinvented and be available in several different ways…

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