While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming months. Martin spent most of his time implementing alerts, i.e. notifications a player receives outside the game when something noteworthy happened to their company. Meanwhile, Michi’s system for FTL (faster than light) travel is nearing completion, and we can’t wait for our testers to give it a whirl.
You can find the full issue of the development log here: link