Fabian discusses new base management options including a complete demolition of your base, and Michi shares how we will all be coming together under a new Discord server for certain topics.
You can find the full issue of the development log here: link
Maybe allow downgrading a base as well?
Reduce Area to 250 and receive a permit?
Also, will demolishing a CM return any items, if yes how will that work with a CMK?
I was thinking that demolishing a CM should not return any items besides the extras like MCG, INS, SEA, etc.
We could then put the CMK as an actual Unit Prefab into the UPF - giving that building a actual long term use!
The CMK can then be sold on the CX.
It can be trade already on LM, so why not go full circle?
Also for future universes/runs/game modes - Make default base size 250 area and have us upgrade by 250 area for 1 permit each? Could tie in with smaller starter ships (thinking 100m³/t or 250m³/t)
The CMK is a special material in that case. It only allows to build your very first base. Imagine what would happen if we’d allow to build any base: We’d see a lot of fake signups, just to transfer the CMK to another account in order to either sell it or build another base. Right now the CMK can be sold and bought on the LM, but its use is limited. Only a player that hasn’t built a base yet can use it and therefore the cheating potential is very low. In one of the first alphas we had kits for every building and that has been very problematic
We actually tried to exchange one on Montem, just to see if it could be done. The CMK shows up as a product that you can attempt to buy and sell in the LM commodity picker.
Out of curiosity, do you have an idea of when that will be implanted? Trying to plan mid-long term bases and would be great to have an idea of when the extra space could be exploited!