Bugs and Improvements

SFC flight calculation issue when both GTW and FTL flight is involved:

This is a flight going from Moria CX to the gateway being built at yi-265j. It involves taking the GTW from Montem to Sand, then GTW Sand to Verdant, then FTL Verdant to yi-265j. Even though there is plenty of FF it only lets me push the reactor to 74% and the total flight time is 21h. If I break it up into two flights I can do the GTW portion to Verdant in 11h then do the FTL portion with 100% reactor in 5h for a total flight time of 16h.

I can’t see any reason for the single flight to limit reactor usage to 74% other than some calculation mistake. Maybe it is somehow making an assumption that a greater part of the flight is FTL (if I did not use gateways then the flight would use all 800FF with max reactor usage of 58%).

There’s a bug with the price bands. AU.NC1 should not have these price bands.

The upper bound ask price band at 1568.32 is below my limit bid which has been there for several months

Some charts don’t show recent trades. For example, this 90 day chart shows that there was a trade for RSH.AI1 yesterday (it was actually executed 15hr ago) but the 24hr, 7 day, and 30 day charts show no data. This appears to primarily be an issue on items that don’t have a lot of trade activity.

Formatting for the AML recipes got messed up on the latest update. I am running refined prun

I is like this since … a year ago?
And it is because of RPrUn.

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Not sure if it is a bug or math doing its work as designed and the stats are just working against it but better Engines, especially HTE need more fuel to take off or land than a FSE.
A HTE has both more thrust and higher fuel efficiency (thrust per fuel) so even with the same thrust profile as a FSE it should need less fuel, but because it has more thrust it should need even less as it should get off world even faster.

My guess is that it is because engines burn for a set amount of the starting / landing segment time and the landing segment is only about halved so the burn time is too, but because the fuel consumption per second is four times as high for a HTE (producing 4,5x the thrust) compared to a FSE the total fuel used is about twice as high.

So one solution would be to bind the take off time directly to thrust to shorten the take off time for HTE to 1/4,5 or less than that of FSE (respecting g limits of the hull/crew but then mathing the fuel usage down too).

FSE:

HTE:

Found a even weirder one:

HTE:

image

FSE:

image

config:

There also seem to be other components to it as a full HCB with FSE needs less SF than a full WCB. Both LHP, FSE, QCR, SSL, MFL:

HCB:
image
WCB:
image
(reported 6 months ago here: Discord )

I put these mobile UI tweaks in another post, but this thread seems to be a place to do it.

  1. There needs to be a way to clear the buffer stack in mobile with one action. Logging out doesn’t seem to do it for me.

  2. There should be a way of renaming “pages” inside a stack. For example “INV BS” is not useful once you have more than one base.

  3. Being able to rename/copy stacks could be useful.(If there is a method, I missed it.)

  4. On my small screen iPhone, the slider for STL flight fuel consumption is almost useless - it only registers a press, and so it requires repeated random presses to hit the desired value. (Works more reasonably on my larger iPad screen.) Needs a way to set the fuel consumption level (e.g., 0.11) directly from a keypad, or have up/down buttons for finer control.

Hello there! I think there is a minor bug when screen variables are used with ‘MS’ and ‘SYSI’.
As you know, we already redirect “MS HRT” and “MS VH-331a” to “MS VH-331”, same for SYSI. However, this does not work with screen variables; see below.

The redirecting is a RPrUn feature and not a vanilla one. In vanilla only the system code works (OT-580 for Moria).

That explains everything, thanks.

(Loan/Auto) Contract Breach Desync between clients.

I am the lender of a loan with a 7d term and many interest payments. Previously the lessee wasn’t able to fill an automatic payment, requiring a contract extension.

For subsequent period i get a notification about breach based off the original expected timing of the automatic payment, while the lessee’s client uses an updated timing, ‘7d since last payment’ as one might expect.

Edit to add: My pressing of the ‘extend’ button does nothing (although does display the Action Succesful prompt); as the contract is not in violation on the server

What i see, below:

Further Edit: Lessee attempted to pay, at which point they received an error (despite having available cash), and only then i was able to extend for them to fulfill

Screen Variables - Linked Lists

A possible solution to inventories have UIDs where locations/CX/MATs are fixed identifiers, would be to give the option to provide the option of linked lists to the variables window.

The options could be, for a given value of %VAR% the user could create a variable to select by default (if only one) or a limited selection.

EG: Variable Name: %INV%
Linked variable: %CX%
List: NC1, 123a456b; NC2, 789c012d; AI1, 345e678f; AI2 901g234h; (etc)

and the buffer INV %INV% would then select the correct UID based on the value of %CX%

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New base landed ~15h ago on planet YP-131b but the establishment fee didn’t reached the gov account but was paid by the player.

image
(The fee is supposed to be paid back to the player. The fee is this high to deincentivise a FOXV takeover)

Fees are usually only paid out once a day. So, if the fees don’t arrive > 24h after paying, please let me know.

It arrived ~24h after base drop.

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Thanks Molp, didnt realise it was 24h :saluting_face:

Idea for a new command: FTL IDLE

Like FLT MOR (or other location) but is showing all stationary ships.

This appeared to be a temporary, perhaps intermittent issue.

No doubt more heavy loan users will report if it reoccurs

This is a great idea! Would make it much easier to manage large fleets

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LA- Constellation is full of LG- systems.

LG- is a duplicate of another constellation