That’s weird that it doesn’t work in safari. When I force Chrome on my mobile to use the desktop site, then it switches to the standard layout.
Auto set new ADM Collector to first governor
We just build a new ADM on CH-771a and when we waited a week for the first tax dividend and received nothing - it was pointed out that I have to manually change the collector. The groans of agony could be heard 3 planets away at this revelation.
Can we please have the default for first time ADMs be set to the first elected governor? This seems like a painful learning experience for any new planet doing this. Cost us a week of taxes and 2 weeks to know what the income even will be in order to change tax rates.
Furthermore - when clicking the “Edit” button to change tax rates - the collector is automatically going back to the Castillo-Ito Mercantile as default… meaning an oversight could cause this to happen again:
-Uber
It has been reported before to my knowledge, but Proxion just proved it nicely.
UPKEEP ticks of POPI seem to be not counted when the stockpile is empty after consumption. (Or at least sometimes). We went Down in education fulfillment despite feeding it “more”.
I also observed the Same problems on INF but because of the intransparency of the game it is just hard to say if there is a Bug or just fluctuating CMs and similar.
Please Look into it and fix it, as this just makes goods disappear Ingo thin air.
Just to add on to this: There have been instances when, for instance, the INF has been continuously fed, yet just before POPR, looking at the data pulled by FIO right then, the INF is missing fulfillment. Proxion seems to be a prime example of this.
I have a POPR issue. I colonized a planet (XG-751B) however, 9 days before that someone built a base then removed it. So POPR #1 came 2 days before I got there and shows zero population. POPR #2 just came out but still shows zero population even with my base there.
Now all of my production has halted.
The population of XG-751b has been fixed
I think I have found a minor bug related to ship refueling. Our ship is stationary at Umbra headquarters, with 1 FF in the FTL fuel tank. I attempt to refuel the ship by dragging a stack of FF from the base inventory:
This fails to fill the tank completely, leaving it almost but not quite full at 299 FF. Since I often ended up with 299 fuel in my tanks after trying to refuel I initially thought the bug was a fencepost error in the refueling logic, but there must be a little more to the flaw; e.g. when starting with 3 FF in the ship the refueling attempt fails completely, adding 0 FF to the ship tank.
Bug: Imminent contract breach alert override
If a player receives an alert for an imminent contract breach while they already have an unread alert for the same thing, the new one will not be sent to the player.
Expected behavior: Every contract should have it’s own alert for imminent contract breach.
Population Infrastructure Request
Can population infrastructure pull in resources the same way DW/RAT/etc are for workers? (i.e. instantaneously)
For example - we want to give 2.5 of 3 consumables to our SST, as that would get us to the happiness we want (but not over and waste valuable taxes). For workers, this is as simple as adding the fraction of the 3rd consumable that you want and then only getting that much benefit to efficiency.
But this doesn’t seem possible with the “fixed tick” system on the population infrastructure - and for the items that have very long cycles, looks to prevent this behavior. It appears that while I’ve added 20 of the required 30 SUN, it isn’t being consumed for another 7.5 days… past a POPI cycle. Once it is consumed, I will then have to wait another 10 days of empty before the next 20 I add to be consumed.
This adversely hurts smaller planets - forcing them to overfill or risk not getting the benefit at all. And with the 10d consumable periods, it already misses a full POP cycle.
Bug: ORC are not gaining efficiency from fertile-soil
Hi, I’d like to raise concern about two unrelated features ending up being contradictory.
Right now, a player is required to be in a corp by themselves in order to effectively tax (and govern) a planet. This means, for any player to be a governor, they must leave their main corp. This is mostly meaningless with the current state of corps, except for the Corp HQ. It is currently impossible to benefit from a main-corp Corp HQ and govern a planet at the same, which are two really silly features to contradict.
My personal suggestion would be to allow ADM taxes to be directed to a company.
This is really a thorn in the side as I am frequently reminded that I’m lacking 10% efficiency on a planet due to nothing more than poorly implemented features.
You are right, the implementation is lacking in that respect. We didn’t fix that though, because we have a new feature designed (but not implemented yet) that will overhaul how the politics work in general.
On mobile, clicking on PG in a recipe leads to an error “Material Not Found” when coming from the Inventory BS/MAT PWO page. Editing the url and refreshing fixed this for that session. Replicated by starting a new tab and navigating through the pages again. Im on Chrome, Android 9
Thanks, I fixed it in the wiki. Please note that ORCs currently don’t profit from the soil fertility. We have a ticket in the tracker for this though.
I cannot reproduce this issue, does it still occur for you? If so, only for PG?
Just tried again, and cannot replicate. I reset the phone a while back so that might have cleared the issue? I’ll try again tomorrow to see but otherwise it seems it’s due to something local.
Is there any plans to actually make notification filters work? Right now none of the settings do anything for in-game notifications.
I’m not even that big of a player and getting 30 useless production notifications a day is really starting to get tiring. It’s the most irritating thing I have to deal with on a day-to-day basis.
The filters you set are for, as it says, email notifications.
There is no filter for ingame notifications.
So they work as implemented. No bug, but valid improvment request alot of us players wish for.
Have this from time to time. But not 25 min or longer. Server is working ?
I could get one item out of queue when I moved the items in my production