BTA Broken Loop

This may have been brought up elsewhere, I’m new, so excuse me if this has already been discussed.

In order to operate the prefab mk2 plant, I need settlers. To get settlers I need either the settler domicile or the barracks. Both of which require BTA to build, but to make BTA one needs a prefab mk2 plant. I couldn’t find any exchanges selling it to get the loop closed.

So, is this a broken loop or am i just missing something?

You can build BTA with a PP1, the second recipe below:


Hmmm, ok, don’t know how i missed that, but thanks for the reply.

turns fire alarm off

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Also note that the PP2 requires staffing by both Settlers and Pioneers.

If you cannot meet the full staffing requirements (by not having settlers), the facility will still operate, but at a reduced efficiency.

You can see a similar loop requirement with the PP3 and HB3/HBC. HB3 and HBC require reinforced prefabs. The PP3 will run at a reduced efficiency until the player can construct the hab modules.

Excellent note to make Prdgi.

For Pioneer+Settler structures, the performance of the structure is linear with total working population in it and not by type.

For example, PP2 takes 25 Pioneers and 25 Settlers. With 25 Pioneer alone it will operate at 50% performance. COGC campaigns may only apply to one worker type. At the time of this posting, Promitor is running a Pioneers+10% campaign. This grants a 5% bonus to PP2 due to 50% of staffing being provided by Pioneers. So PP2 with only Pioneers is a 55% output, with Pioneers + Settlers it is 105% output, with the COGC bonus.

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