BMP production chains update

This has been discussed from various angles. I can see the logic in splitting the BMP into a materials plant, a clothing plant (Sweat Shop), and an assembly/tools etc. plant. The counterpoint is that it’d make the Manu starting package either have to choose one plant or build all of them. Remember that there is no reason a recipe can’t be in two buildings: I think PE should also be in the POL (Which might make Chemistry a viable starting package, especially with a (basic) materials plant as described above), and the CLF should have the option of making OVE EXO PWO SUN just as the PP2 also has the option of making B-fabs. Whether one building is more or less efficient than another with the same recipe can be used for balancing.
Maybe the BMP needs to be a Basic Workshop, justifying its versatility, but less efficient than a new TEC staffed (Automated?) Production Line building making many of the same things in much larger and longer batches (and also less efficient than a POL for PE, a CLF for PWO…). Certainly Manu needs more TEC.

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