Hey all,
I’m not writing this to reopen the debate on the actions of the last week but more so to give my thoughts looking back. I do not claim to have come up with all of this myself, it is the distillation of thoughtful conversation I’ve had with numerous players.
About me to esthablish my credibility when talking about things, I have played this game for 4 years, about half of that time actively. As such, I can have a reasonable claim to understanding the game and its community. Throughout this time, I have always been looking to do novel things and push the limits. This as been done through trade, loans and now politics.
Regarding what transpired in the last few days, I expected backlash but was truly surprised by the level of anger over what is frankly a minor plot. To see unimpacted players quitting simply at the toughts of what was done is making me reflect on the chasm between how I see the game and how a vocal portion of the community does.
As such, the main point I’m trying to make is that the community has fundemental changed in the last year or two, and it is bringing the game with it. Tolerance for competition is now non existant from a portion of the player base and I think it’s because the game itself and how it approaches new players as itself changed. When I started, loans didn’t exist, grants didn’t and the CX was sparse leading to more competition and real risk of overproduction.
Nowadays in comparison, a player starts by being given a free million for joining one of the main corp, they get access to near break even loans, subsidized material and can produce anything with much fear to overproduction. While all this is commendable, I think it is serving to retain a specific type of player and slowly overtime changing the composition of the game.
I find it telling that I received many messages of support (tho not necessarily agreement) from older player while the newer player where the most vitriolic. When newer player tell me this isn’t the game for that, all I can think is that they didn’t join the same game I did. While the game was about building your company, it is now more thought of by many as a communal economy builder than a business cim. I think that is fine, but when I see players discussing required feature, they seem to be more focused on enforcing that view than enabling different playstyles.
I think this is something worthy of dev consideration when deciding to respond or not to calls for change. They have every right to decide how to direct it but I think it’s a slope that can go unnoticed. I would also like to add that when people say it’s bad for new players, we were effective at recruiting new players despite all this, this tells me that while the super player friendly and cooperative community attracts a certain player, it actively punishes and pushes away another.
(PS: Just to clarify, not trying to say this is good or bad, simply trying to point out the perceived evolution of the community for it to be considered in future game decisions)