Hello Community and Devs,
I would like to share some idea which I was thinking while we wait for big reset.
1st of all this is just concept which in basic don't sound like a part of this type of game, but please don't judge to quickly and try to contribute in this topic because this could affect lot of a game play.
So lets start.
If in begging of game all universe is mostly unknown to us, and we only know which resources we have at our starting planets. So in this scenario there would be need for new type of players, something like “Explorers”.
Explorers will have starting space ships which they can use to explore surrounding Planets and Asteroid belts. Explorers will take their ships and fly to them, use some sort of equipment on their ship to explore stellar bodies and collect information about resources. Planets bodies will have permanent resources as they already have, but asteroids will have limited amount of resources.
In order to have continues need for explorers, asteroids will be randomly spawn in systems, so there will be always something to explore.
Result of exploration can be stored in some type of DataCard which can be offered on market and who have money and wish to do some mining of different ores or even catching Ice asteroids to deliver it to planets without water resource, could be interesting to see how this temporally boost of water can affect price on markets.
How many there should be Asteroids and Planets with resources on them is something which need to be balanced.
In order to give Explorers more different type of jobs beside resources exploration, they can also encounter some rear things in Universe like Alien monoliths, derelicts, anomalyes or something like that. And researching them you can find some expansive things which could be sold on markets.
Explorers should also have possibility to have bases on planets and produce resources. Only different is when they leave planets on their exploration ship, production efficiency in base will drop down to some percent in order to balance game for other players who don’t have exploration ships and chose different path of game.
So next question what about asteroids, in this concept we also need to implement new type of ships in order to mine ore from Asteroids.
So player who chose to work with ore extraction could buy DataCard from Explorers at the market. Take their mining ship, travel to Asteroid and do a resource extraction on them.
So while you are out in space and do resource mining on asteroid. You will also have production efficiency drop in order to balance game.
This is just a concept which can be interested to think about, especially because there is a lot of space for improvement and adding new stuff.
This concept is maybe not scenario for this type of game, but can be interesting and unique concept for this type of game
Please think about this and use your creativity to contribute and improve this idea.
Cheers!