do you mean as a buff to education in terms of POPI standards? like Sci can grow naturally here ?
This would def make for something interesting! Not sure how balanced it will be tho
do you mean as a buff to education in terms of POPI standards? like Sci can grow naturally here ?
This would def make for something interesting! Not sure how balanced it will be tho
I recall in the past the devs were always trying to nudge us to leave the inner circle of Promitor. For at least a year Katoa was a backwater CX. We just never had a reason to leave, the resources were not any better than what was in the Promitor Montem area.
Permanent planet buffs are a tool the devs could use to nudge the player economy in a certain area of the map. It would also be a nice way to add flavor to the story and lore of PU.
some examples
Happiness Pheromones - The air on this planet causes the the population to be non-violent. No safety requirements for planet population.
Black Hole Anomaly -This planet has a good view of a nearby black hole that provides a wealth of research of interest to the scientific community. Scientist population growth rate increasesd. Bonus to Education
I was just thinking that CX in space might be an utter disaster. We will have to use the LM for all trades where interface is clunky and not intuitive, has NO sorting or search button.
We were transporting stuff to CXāes to avoid having to click 10.000 times making hundreds of ads.
I also agree that CX in space could be a disaster.
But it s hard to know without more info on how it will be implemented, for example, will we be able to build a base on those CX space stations ??
I don t want to imagine hauling ores/metals/alloys to sell on off planet CX.
I also don t want to imagine having to park my ship on space CX waiting for my RAT/DW buying order to fill, or to check if my selling order is not being undercut and relist. If there s no STO/WAR on those CX the only solution is to use our ship cargo to relistā¦
So it will really depend on how it s implemented.
But what i can say for sure is that off planet CX is an even bigger incentive to use LM and i have 2 things to say about LMs :
Like aldin i think they re poorly implemented. My contract list is pretty long and it s a bother to click on every contract to see the conditions. I can t even remove the completed contracts from the list (i ve tried with the LMOS but for some reason i can t remove them all). There was also a QOL suggestion to allow private trading that went no 2 in the december poll that would be great if implemented. As would some other QOL suggestion like trading blacklist, long term deals etc⦠To sum it up, if we re incited to used LM, it would be great if they were better implemented.
2nd thing i have to say about LMs is that they will be subscription only if i remember correctly. In that optic, off world CX looks like a kinda dick move to force subs by adding an extra tax (time/fuel/convenience) on non sub players⦠and that looks like pay 2 win for me.
And also it goes against the philosophy to encourage trading vs vertical integration. To be honest i was hoping for a way to implement MORE CX on the 2nd tier of planets like apoth/berthier/vallis etc⦠and waiting for more features that would incite players to specialise on core activities and trade rather than to vertically integrate every production available like right now.
I think an idea that was distributed a few months ago (by players) was modular buildable CX
IE level 1 could be built, and allow XYZ, or X number of items on CX, than level 2,3,4 etcā¦
Having this kinda system and limiting it to where the highest level of CX can only be 20 or 30% of the items of regular CX could make it interesting imho
It makes perfect sense to have CXs in space. There is very little fuel cost to enter and exit the gravity well of a space station. CXs in space will spread out the player colonies, no planets will have an advantage of just being right at the CX.
Also, I hate hate hate the Local Markets.
This conversation is best had once the devs confirm whether or not they are expanding the universe and also adding features like asteroid/comet mining. Then we can have a realistic discussion about the makeup of resources. That conversation should start with base elements that are found throughout the universe being actually found throughout the universe. For example, water. I find it hard to believe interstellar species couldnāt melt ice in an asteroid purify it and make water or extract hydrogen and oxygen. @Madnewmy said it right, the entire resource system needs an update. However, what is to be done canāt be determined without knowing how the devs intend to structure the universe. And since this is a text based game there really is no reason why they canāt go for something as realistic as possible.
And CXās should not be determined by the devs but by the players. But the only way this can be achieved is by overhauling the contract system, and many others for that matter. But they already stated they arenāt working on fixing much, just new features. That much we do know for sure. So this conversation might be a bit fruitless without them weighing in.
Chiming in with my list here. I have been thinking about the reset quite a bit but also thinking about what has been put in place over the past year or two which may affect the reset. Hereās a checklist of things to think about for this next reset:
And some checklist item ideas
Thanks for reading.
Iād like to second this proposal. A lot of Rainās ideas are good, but this felt particularly immediately actionable.
added the suggestion to to top list-it would be nice to have a early copy of the map to see any problems before it goes live.
I think this is actually quite important. Multiple currencies need to have a purpose. Currently they donāt. I imagine in the future currencies will have actual meaning with player set monetary policy. But if this isnāt coming for several years lets put multiple currencies into storage. Itās been proven and tested. It doesnāt need further use until thereās changes.
We are supposed to get governor initiatives help drive populations as well