Release Notes - Maintenance 2026.06

Release date

The maintenance release will be released on TBA.

General Notes

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

New features

Unload on arrival toggle

SFC now has a toggle to enable and disable ‘unload on arrival’ even during flight. This is a PRO feature, as the ‘unload on arrival’ feature is PRO as well.

Post-tutorial contracts

We added a series of post-tutorial contracts that new players receive after the regular tutorial. They will help to setup a second base. See devlog #526 and #527 for details.

Changes

  • The LMBL block list now also works for custom contracts. Players are on a recipient’s block list will not be able to send them contracts.
  • We updated the PROD command to show more details, especially the production line efficiency and slots. This was inspired by refined PrUn.
  • Loan templates now show the total interest
  • The amount of rentable warehouse units on commodity exchange stations has been raised to 2000 units. The pricing for for units above 1000 is not linear anymore, but exponential. The WAR command has been updated to allow renting/cancelling multiple units in one go. The number of rentable units per company has been doubled.
  • Changed the sort order of trades in CXO, latest trades are now on top of the list.
  • Added a faction com channel for each faction. Each company will join this channel automatically (like a corporation channel). Leaving it is not possible, since it is assigned automatically, but the channel can be muted.
  • Added additional recipes that use RE and WRH

Fixes

  • Fixed a bug where the MAX drop target in inventory transfers was not visible. This only occurred in infrastructure upkeep and fuel stores.
  • Fixed a bug where SFC and other commands would show an error message when starting a flight in some rare circumstances
6 Likes

Any chance of fixing this issue in this maintenance release?
Flight related UI components fail to render on a very specific situation

Regarding warehouses, I think the limit of rentable units of a planetary warehouse should be increased as well. All planetary warehouses in this universe have a consistent 10% usage rate which is a huge waste of resources. It could also use an exponential pricing model.

4 Likes

Even if every player would rent all available units on aplanet with 500 bases not even half of the total amount would be used (5.000/10.500).
So there is lots of available units, and some potential income for planets.

2 Likes

Good idea, we doubled the number of rentable units per company.

4 Likes