Release Notes - Maintenance 2024.03

Release date

The APEX update release will be released on September 5th, 2024.

General Notes

If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.

Changes

Market Maker Changes

  • BUYING:
    CCD 55000 → 61000
    RED 45000 → 50000
    SRD 53000 → 59000
    SDR 72000 → 80000
    SUD 75000 → 83000
    CC 300000 → 370000
    CRU 150000 → 185000
    FFC 150000 → 185000
    LIS 250000 → 310000
    LOG 56000 → 68000
    WR 50000 → 61000
    CBL 87000 → 91000
    CBM 60000 → 63000
    POW 5200 → 5500
    CBS 40000 → 42000
    SP 1500 → 1580
    ADR 48000 → 58000
    NV1 100000 → 120000
    NV2 150000 → 180000
    IDC 16200 → 15300
    EDC 11500 → 11100
  • SELLING
    SF 16 → 18
    BBH 2400 → 2550
    BSE 1550 → 1650

Other changes

  • Increase maximum amount of unfilled CX/FX orders to 6
  • The current progress of the community translations will be available
    image

Fixes

  • Clicking a FX ticker in FXOS opens the respective order book, similarly to CXOS.
  • Inventory icons now use formatted numbers showing thousands separators
5 Likes

With me, maybe the only player/gov operating hospital(s), EMC and the drone thing.
If prices for those inputs even go higher it becomes even less usefull for POPI upkeep.

Maybe thats another topic, but if I can trust my observations:
1 item in the drone post is worth 3 x one item in the safety station.
In other words 1 “fullfillment point” of DW cost you about 50 while for SUD it is 85 with the change it will be 95.
By the way the fullfillment points for those mixed building EMC is especially bad. A RED is like 315 per fullfillment point and after change 350. Compared to OFF with a cost per point of about 35 (no mater if it is health or savety).

You as the devs probably know the correct formulars and thus may calculate the proper cost per fullfillment.
But what I am saying is:
Its not reasonable to use those POPI items for POPI before the change. By making them more expensive it will be even less reasonable.

→ Make them more usefull in POPI or make them cheaper (which of course conflict with its MM task)

I think it’s intentionally more expensive. If you have a planet big enough to have that much safety requirement, you need to run the more expensive upkeep.

Also POW recently is at 4.200 not 5.200…

A little late but - had a look at the numbers, I don’t think the electronics adjustment is enough. It’s the low end of the 25-50% I suggested, I think they all need more. LOG is just not attractive in any way compared to IDC, even at these adjusted prices. If it were 80,000 I think that’s more appropriate, and the other electronics scaled appropriately to that same range.

IDC is just… that good.

cc@jeanpaulmarat

I shared this on discord, but it might have longer term visibility here:

3 Likes

I came here to post this on your behalf lololololol

1 Like

Archiel, you use same value for RED and UTS… though i don’t think UTS was changed this run?

Thank you for the correction, I had the wrong number on RED (and also CRU). UTS and AIR didn’t change- AIR is included because it’s relatively good. UTS is included since it was historically popular as an MM (but obviously isn’t anymore).

Here’s an updated chart. I also included some randomly selected non-MM products, either commonly made products or particularly high value ones. They give a good point of comparison to the MM items.

1 Like

How I would use this tool is to see that $\day per 500 area math in pplanner and you can see it for every item based on ppavg pricing. I think having a live look at what a specific price means for the profitability of an item is a really powerful tool.

cc @SFScorpio

I think an important piece of context to these numbers you’ve made Archiel is that every item has a different percentage of it’s “overall area” done by different tier workers. A bunch of the input cost for making batteries is done by pioneers in smelters or in FS with settlers. With IDC, the overall size of this input chain is quite small and the percentage of their chain occupied by scientists is quite high. So it makes sense that the average area profitability is quite high. You jump from PIO’s with MEA to scientists. With batteries, you have 17 intermediate steps with techs and engineers. It makes sense those average numbers are lower.

If you told me we should keep nerfing it, I wouldn’t object.

1 Like

How is everyone NOT confused? The changes in MM prices aren’t in any currency!